Refactoring: use C++11 class member variable initialization
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ee57c95aa6
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94 changed files with 218 additions and 377 deletions
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@ -117,15 +117,13 @@ bool FillFileInfoWithNode(Archive::FileInfo* info,
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} // namespace
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Archive::Archive(const base::FilePath& path)
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: path_(path), file_(base::File::FILE_OK), header_size_(0) {
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: path_(path), file_(base::File::FILE_OK) {
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base::ThreadRestrictions::ScopedAllowIO allow_io;
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file_.Initialize(path_, base::File::FLAG_OPEN | base::File::FLAG_READ);
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#if defined(OS_WIN)
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fd_ = _open_osfhandle(reinterpret_cast<intptr_t>(file_.GetPlatformFile()), 0);
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#elif defined(OS_POSIX)
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fd_ = file_.GetPlatformFile();
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#else
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fd_ = -1;
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#endif
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}
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@ -70,8 +70,8 @@ class Archive {
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private:
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base::FilePath path_;
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base::File file_;
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int fd_;
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uint32_t header_size_;
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int fd_ = -1;
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uint32_t header_size_ = 0;
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std::unique_ptr<base::DictionaryValue> header_;
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// Cached external temporary files.
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