[Win] Message box now returns the right result.
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1 changed files with 22 additions and 3 deletions
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@ -6,6 +6,7 @@
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#include "base/message_loop.h"
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#include "base/run_loop.h"
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#include "base/string_util.h"
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#include "base/utf_string_conversions.h"
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#include "browser/native_window.h"
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#include "skia/ext/skia_utils_win.h"
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@ -33,6 +34,8 @@ class MessageDialog : public base::MessageLoop::Dispatcher,
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const std::string& detail);
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virtual ~MessageDialog();
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int result() const { return result_; }
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private:
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// Overridden from MessageLoop::Dispatcher:
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virtual bool Dispatch(const base::NativeEvent& event) OVERRIDE;
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@ -53,6 +56,7 @@ class MessageDialog : public base::MessageLoop::Dispatcher,
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const ui::Event& event) OVERRIDE;
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bool should_close_;
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int result_;
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views::Widget* widget_;
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views::MessageBoxView* message_box_view_;
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std::vector<views::LabelButton*> buttons_;
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@ -70,8 +74,10 @@ MessageDialog::MessageDialog(NativeWindow* parent_window,
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const std::string& message,
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const std::string& detail)
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: should_close_(false),
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result_(-1),
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widget_(NULL),
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message_box_view_(NULL) {
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DCHECK(buttons.size() > 0);
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set_owned_by_client();
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views::MessageBoxView::InitParams params(UTF8ToUTF16(title));
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@ -82,8 +88,6 @@ MessageDialog::MessageDialog(NativeWindow* parent_window,
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for (size_t i = 0; i < buttons.size(); ++i) {
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views::LabelButton* button = new views::LabelButton(
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this, UTF8ToUTF16(buttons[i]));
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if (i == 0)
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button->SetIsDefault(true);
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button->set_tag(i);
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button->set_min_size(gfx::Size(60, 20));
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button->SetStyle(views::Button::STYLE_NATIVE_TEXTBUTTON);
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@ -91,6 +95,7 @@ MessageDialog::MessageDialog(NativeWindow* parent_window,
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buttons_.push_back(button);
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AddChildView(button);
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}
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buttons_[0]->SetIsDefault(true);
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views::Widget::InitParams widget_params;
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widget_params.delegate = this;
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@ -177,6 +182,8 @@ void MessageDialog::Layout() {
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void MessageDialog::ButtonPressed(views::Button* sender,
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const ui::Event& event) {
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result_ = sender->tag();
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widget_->Close();
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}
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} // namespace
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@ -194,7 +201,19 @@ int ShowMessageBox(NativeWindow* parent_window,
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base::RunLoop run_loop(&dialog);
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run_loop.Run();
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}
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// When the dialog is closed without choosing anything, we think the user
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// chose 'Cancel', otherwise we think the default behavior is chosen.
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if (dialog.result() == -1) {
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for (size_t i = 0; i < buttons.size(); ++i)
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if (LowerCaseEqualsASCII(buttons[i], "cancel")) {
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return i;
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}
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return 0;
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} else {
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return dialog.result();
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}
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}
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} // namespace atom
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