feat: DIP <-> screen coordinate conversions (#12879)
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2 changed files with 67 additions and 0 deletions
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@ -7,6 +7,7 @@
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#include <algorithm>
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#include <string>
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#include "atom/browser/api/atom_api_browser_window.h"
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#include "atom/browser/browser.h"
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#include "atom/common/native_mate_converters/gfx_converter.h"
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#include "base/bind.h"
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@ -16,6 +17,10 @@
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#include "ui/display/screen.h"
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#include "ui/gfx/geometry/point.h"
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#if defined(OS_WIN)
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#include "ui/display/win/screen_win.h"
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#endif
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#include "atom/common/node_includes.h"
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namespace atom {
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@ -79,6 +84,22 @@ display::Display Screen::GetDisplayMatching(const gfx::Rect& match_rect) {
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return screen_->GetDisplayMatching(match_rect);
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}
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#if defined(OS_WIN)
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static gfx::Rect ScreenToDIPRect(atom::NativeWindow* window,
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const gfx::Rect& rect) {
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HWND hwnd = window ? window->GetAcceleratedWidget() : nullptr;
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return display::win::ScreenWin::ScreenToDIPRect(hwnd, rect);
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}
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static gfx::Rect DIPToScreenRect(atom::NativeWindow* window,
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const gfx::Rect& rect) {
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HWND hwnd = window ? window->GetAcceleratedWidget() : nullptr;
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return display::win::ScreenWin::DIPToScreenRect(hwnd, rect);
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}
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#endif
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void Screen::OnDisplayAdded(const display::Display& new_display) {
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Emit("display-added", new_display);
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}
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@ -119,6 +140,12 @@ void Screen::BuildPrototype(v8::Isolate* isolate,
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.SetMethod("getPrimaryDisplay", &Screen::GetPrimaryDisplay)
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.SetMethod("getAllDisplays", &Screen::GetAllDisplays)
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.SetMethod("getDisplayNearestPoint", &Screen::GetDisplayNearestPoint)
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#if defined(OS_WIN)
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.SetMethod("screenToDipPoint", &display::win::ScreenWin::ScreenToDIPPoint)
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.SetMethod("dipToScreenPoint", &display::win::ScreenWin::DIPToScreenPoint)
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.SetMethod("screenToDipRect", &ScreenToDIPRect)
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.SetMethod("dipToScreenRect", &DIPToScreenRect)
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#endif
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#if defined(OS_MACOSX)
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.SetMethod("getMenuBarHeight", &Screen::getMenuBarHeight)
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#endif
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@ -119,3 +119,43 @@ Returns [`Display`](structures/display.md) - The display nearest the specified p
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Returns [`Display`](structures/display.md) - The display that most closely
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intersects the provided bounds.
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### `screen.screenToDipPoint(point)` _Windows_
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* `point` [Point](structures/point.md)
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Returns [`Point`](structures/point.md)
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Converts a screen physical point to a screen DIP point.
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The DPI scale is performed relative to the display containing the physical point.
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### `screen.dipToScreenPoint(point)` _Windows_
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* `point` [Point](structures/point.md)
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Returns [`Point`](structures/point.md)
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Converts a screen DIP point to a screen physical point.
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The DPI scale is performed relative to the display containing the DIP point.
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### `screen.screenToDipRect(window, rect)` _Windows_
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* `window` [BrowserWindow](browser-window.md)
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* `rect` [Rectangle](structures/rectangle.md)
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Returns [`Rectangle`](structures/rectangle.md)
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Converts a screen physical rect to a screen DIP rect.
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The DPI scale is performed relative to the display nearest to `window`.
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If `window` is null, scaling will be performed to the display nearest to `rect`.
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### `screen.dipToScreenRect(window, rect)` _Windows_
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* `window` [BrowserWindow](browser-window.md)
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* `rect` [Rectangle](structures/rectangle.md)
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Returns [`Rectangle`](structures/rectangle.md)
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Converts a screen DIP rect to a screen physical rect.
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The DPI scale is performed relative to the display nearest to `window`.
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If `window` is null, scaling will be performed to the display nearest to `rect`.
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