docs: Improved documentation (#13403)

This commit is contained in:
Tiago Danin 2018-07-20 14:58:19 -03:00 committed by Shelley Vohr
parent 2440d03595
commit 1fd6d38a0a
18 changed files with 79 additions and 79 deletions

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# CertificatePrincipal Object
* `commonName` String - Common Name
* `organizations` String[] - Organization names
* `organizationUnits` String[] - Organization Unit names
* `locality` String - Locality
* `state` String - State or province
* `country` String - Country or region
* `commonName` String - Common Name.
* `organizations` String[] - Organization names.
* `organizationUnits` String[] - Organization Unit names.
* `locality` String - Locality.
* `state` String - State or province.
* `country` String - Country or region.

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# GPUFeatureStatus Object
* `2d_canvas` String - Canvas
* `flash_3d` String - Flash
* `flash_stage3d` String - Flash Stage3D
* `flash_stage3d_baseline` String - Flash Stage3D Baseline profile
* `gpu_compositing` String - Compositing
* `multiple_raster_threads` String - Multiple Raster Threads
* `native_gpu_memory_buffers` String - Native GpuMemoryBuffers
* `rasterization` String - Rasterization
* `video_decode` String - Video Decode
* `video_encode` String - Video Encode
* `vpx_decode` String - VPx Video Decode
* `webgl` String - WebGL
* `webgl2` String - WebGL2
* `2d_canvas` String - Canvas.
* `flash_3d` String - Flash.
* `flash_stage3d` String - Flash Stage3D.
* `flash_stage3d_baseline` String - Flash Stage3D Baseline profile.
* `gpu_compositing` String - Compositing.
* `multiple_raster_threads` String - Multiple Raster Threads.
* `native_gpu_memory_buffers` String - Native GpuMemoryBuffers.
* `rasterization` String - Rasterization.
* `video_decode` String - Video Decode.
* `video_encode` String - Video Encode.
* `vpx_decode` String - VPx Video Decode.
* `webgl` String - WebGL.
* `webgl2` String - WebGL2.
Possible values:

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# MimeTypedBuffer Object
* `mimeType` String - The mimeType of the Buffer that you are sending
* `data` Buffer - The actual Buffer content
* `mimeType` String - The mimeType of the Buffer that you are sending.
* `data` Buffer - The actual Buffer content.

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# Rectangle Object
* `x` Number - The x coordinate of the origin of the rectangle (must be an integer)
* `y` Number - The y coordinate of the origin of the rectangle (must be an integer)
* `width` Number - The width of the rectangle (must be an integer)
* `height` Number - The height of the rectangle (must be an integer)
* `x` Number - The x coordinate of the origin of the rectangle (must be an integer).
* `y` Number - The y coordinate of the origin of the rectangle (must be an integer).
* `width` Number - The width of the rectangle (must be an integer).
* `height` Number - The height of the rectangle (must be an integer).

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# ScrubberItem Object
* `label` String (optional) - The text to appear in this item
* `icon` NativeImage (optional) - The image to appear in this item
* `label` String (optional) - The text to appear in this item.
* `icon` NativeImage (optional) - The image to appear in this item.

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# SegmentedControlSegment Object
* `label` String (optional) - The text to appear in this segment
* `icon` NativeImage (optional) - The image to appear in this segment
* `enabled` Boolean (optional) - Whether this segment is selectable. Default: true
* `label` String (optional) - The text to appear in this segment.
* `icon` NativeImage (optional) - The image to appear in this segment.
* `enabled` Boolean (optional) - Whether this segment is selectable. Default: true.

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# StreamProtocolResponse Object
* `statusCode` Number - The HTTP response code
* `headers` Object - An object containing the response headers
* `data` ReadableStream - A Node.js readable stream representing the response body
* `statusCode` Number - The HTTP response code.
* `headers` Object - An object containing the response headers.
* `data` ReadableStream - A Node.js readable stream representing the response body.