win: No more need to convert to DIP point for context menu.
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3 changed files with 4 additions and 20 deletions
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@ -8,10 +8,6 @@
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#include "ui/gfx/screen.h"
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#include "ui/views/controls/menu/menu_runner.h"
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#if defined(OS_WIN)
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#include "ui/gfx/win/dpi.h"
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#endif
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namespace atom {
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namespace api {
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@ -21,10 +17,6 @@ MenuViews::MenuViews() {
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void MenuViews::Popup(Window* window) {
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gfx::Point cursor = gfx::Screen::GetNativeScreen()->GetCursorScreenPoint();
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#if defined(OS_WIN)
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cursor = gfx::win::ScreenToDIPPoint(cursor);
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#endif
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views::MenuRunner menu_runner(model());
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ignore_result(menu_runner.RunMenuAt(
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static_cast<NativeWindowViews*>(window->window())->widget(),
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