feat: GPU shared texture offscreen rendering (#42953)
* feat: GPU shared texture offscreen rendering * docs: clarify texture infos that passed by the paint event. * feat: make gpu osr spec test optional * fix: osr image compare * fix: remove duplicate test * fix: update patch file * fix: code review * feat: expose more metadata * feat: use better switch design * feat: add warning when user forget to release the texture. * fix: typo * chore: update patch * fix: update patch * fix: update patch description * fix: update docs * fix: apply suggestions from code review Co-authored-by: Charles Kerr <charles@charleskerr.com> * fix: apply suggested fixes --------- Co-authored-by: Charles Kerr <charles@charleskerr.com>
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34 changed files with 1009 additions and 102 deletions
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@ -34,7 +34,9 @@ class OffScreenWebContentsView : public content::WebContentsView,
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public content::RenderViewHostDelegateView,
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private NativeWindowObserver {
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public:
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OffScreenWebContentsView(bool transparent, const OnPaintCallback& callback);
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OffScreenWebContentsView(bool transparent,
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bool offscreen_use_shared_texture,
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const OnPaintCallback& callback);
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~OffScreenWebContentsView() override;
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void SetWebContents(content::WebContents*);
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@ -105,6 +107,7 @@ class OffScreenWebContentsView : public content::WebContentsView,
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raw_ptr<NativeWindow> native_window_ = nullptr;
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const bool transparent_;
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const bool offscreen_use_shared_texture_;
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bool painting_ = true;
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int frame_rate_ = 60;
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OnPaintCallback callback_;
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