feat: GPU shared texture offscreen rendering (#42953)
* feat: GPU shared texture offscreen rendering * docs: clarify texture infos that passed by the paint event. * feat: make gpu osr spec test optional * fix: osr image compare * fix: remove duplicate test * fix: update patch file * fix: code review * feat: expose more metadata * feat: use better switch design * feat: add warning when user forget to release the texture. * fix: typo * chore: update patch * fix: update patch * fix: update patch description * fix: update docs * fix: apply suggestions from code review Co-authored-by: Charles Kerr <charles@charleskerr.com> * fix: apply suggested fixes --------- Co-authored-by: Charles Kerr <charles@charleskerr.com>
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## Overview
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Offscreen rendering lets you obtain the content of a `BrowserWindow` in a
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bitmap, so it can be rendered anywhere, for example, on texture in a 3D scene.
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bitmap or a shared GPU texture, so it can be rendered anywhere, for example,
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on texture in a 3D scene.
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The offscreen rendering in Electron uses a similar approach to that of the
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[Chromium Embedded Framework](https://bitbucket.org/chromiumembedded/cef)
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project.
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losses with no benefits.
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* When nothing is happening on a webpage, no frames are generated.
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* An offscreen window is always created as a
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[Frameless Window](../tutorial/window-customization.md)..
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[Frameless Window](../tutorial/window-customization.md).
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### Rendering Modes
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#### GPU accelerated
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GPU accelerated rendering means that the GPU is used for composition. Because of
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that, the frame has to be copied from the GPU which requires more resources,
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thus this mode is slower than the Software output device. The benefit of this
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mode is that WebGL and 3D CSS animations are supported.
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GPU accelerated rendering means that the GPU is used for composition. The benefit
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of this mode is that WebGL and 3D CSS animations are supported. There are two
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different approaches depending on the `webPreferences.offscreen.useSharedTexture`
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setting.
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1. Use GPU shared texture
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Used when `webPreferences.offscreen.useSharedTexture` is set to `true`.
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This is an advanced feature requiring a native node module to work with your own code.
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The frames are directly copied in GPU textures, thus this mode is very fast because
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there's no CPU-GPU memory copies overhead, and you can directly import the shared
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texture to your own rendering program.
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2. Use CPU shared memory bitmap
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Used when `webPreferences.offscreen.useSharedTexture` is set to `false` (default behavior).
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The texture is accessible using the `NativeImage` API at the cost of performance.
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The frame has to be copied from the GPU to the CPU bitmap which requires more system
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resources, thus this mode is slower than the Software output device mode. But it supports
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GPU related functionalities.
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#### Software output device
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This mode uses a software output device for rendering in the CPU, so the frame
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generation is much faster. As a result, this mode is preferred over the GPU
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accelerated one.
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generation is faster than shared memory bitmap GPU accelerated mode.
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To enable this mode, GPU acceleration has to be disabled by calling the
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[`app.disableHardwareAcceleration()`][disablehardwareacceleration] API.
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