feat: GPU shared texture offscreen rendering (#42953)

* feat: GPU shared texture offscreen rendering

* docs: clarify texture infos that passed by the paint event.

* feat: make gpu osr spec test optional

* fix: osr image compare

* fix: remove duplicate test

* fix: update patch file

* fix: code review

* feat: expose more metadata

* feat: use better switch design

* feat: add warning when user forget to release the texture.

* fix: typo

* chore: update patch

* fix: update patch

* fix: update patch description

* fix: update docs

* fix: apply suggestions from code review

Co-authored-by: Charles Kerr <charles@charleskerr.com>

* fix: apply suggested fixes

---------

Co-authored-by: Charles Kerr <charles@charleskerr.com>
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reito 2024-08-23 08:23:13 +08:00 committed by GitHub
parent b481966f02
commit 1aeca6fd0e
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34 changed files with 1009 additions and 102 deletions

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@ -79,10 +79,14 @@
[browserWindow](../browser-window.md) has disabled `backgroundThrottling` then
frames will be drawn and swapped for the whole window and other
[webContents](../web-contents.md) displayed by it. Defaults to `true`.
* `offscreen` boolean (optional) - Whether to enable offscreen rendering for the browser
* `offscreen` Object | boolean (optional) - Whether to enable offscreen rendering for the browser
window. Defaults to `false`. See the
[offscreen rendering tutorial](../../tutorial/offscreen-rendering.md) for
more details.
* `useSharedTexture` boolean (optional) _Experimental_ - Whether to use GPU shared texture for accelerated
paint event. Defaults to `false`. See the
[offscreen rendering tutorial](../../tutorial/offscreen-rendering.md) for
more details.
* `contextIsolation` boolean (optional) - Whether to run Electron APIs and
the specified `preload` script in a separate JavaScript context. Defaults
to `true`. The context that the `preload` script runs in will only have