fix: corner smoothing with 0 radii (36-x-y backport) (#46799)

fix: corner smoothing with 0 radii (36-x-y)
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Calvin 2025-04-25 17:10:04 -06:00 committed by GitHub
parent 66f55ead4e
commit 1a797beeea
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6 changed files with 51 additions and 27 deletions

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@ -400,7 +400,7 @@ index b147b8d321d865295007516b15d0aaccfc6f7fac..8f54a3a657c660a52fcd4c94865ca219
// A Corner is a axis-aligned quad, with the points ordered (start, outer,
diff --git a/third_party/blink/renderer/platform/geometry/path_builder.cc b/third_party/blink/renderer/platform/geometry/path_builder.cc
index 346cfc0b13b31808fbe1381b3785150810f347bb..29a004e6b668d172534cd503f16de57d42368b2e 100644
index 346cfc0b13b31808fbe1381b3785150810f347bb..ebb2be8cc3bb71c4df6526d743a851121e36c138 100644
--- a/third_party/blink/renderer/platform/geometry/path_builder.cc
+++ b/third_party/blink/renderer/platform/geometry/path_builder.cc
@@ -4,6 +4,7 @@
@ -411,7 +411,7 @@ index 346cfc0b13b31808fbe1381b3785150810f347bb..29a004e6b668d172534cd503f16de57d
#include "third_party/blink/renderer/platform/geometry/contoured_rect.h"
#include "third_party/blink/renderer/platform/geometry/infinite_int_rect.h"
#include "third_party/blink/renderer/platform/geometry/path.h"
@@ -231,6 +232,19 @@ PathBuilder& PathBuilder::AddContouredRect(
@@ -231,6 +232,26 @@ PathBuilder& PathBuilder::AddContouredRect(
AddRoundedRect(target_rect);
return *this;
}
@ -419,12 +419,19 @@ index 346cfc0b13b31808fbe1381b3785150810f347bb..29a004e6b668d172534cd503f16de57d
+ // TODO(clavin): decompose `electron::DrawSmoothRoundRect` into corners
+ if (contoured_rect.GetCornerCurvature().IsSmooth()) {
+ const gfx::RectF& box = contoured_rect.Rect();
+ const FloatRoundedRect::Radii& radii = contoured_rect.GetRadii();
+
+ // Constrain the radii (on a copy) to ensure they do not exceed the box.
+ FloatRoundedRect round_rect_copy = contoured_rect.AsRoundedRect();
+ round_rect_copy.ConstrainRadii();
+ const FloatRoundedRect::Radii& radii = round_rect_copy.GetRadii();
+ float smoothness = std::clamp(
+ contoured_rect.GetCornerCurvature().Smoothness(), 0.0f, 1.0f);
+
+ builder_.addPath(electron::DrawSmoothRoundRect(
+ box.x(), box.y(), box.width(), box.height(),
+ std::min(contoured_rect.GetCornerCurvature().Smoothness(), 1.0f),
+ box.x(), box.y(), box.width(), box.height(), smoothness,
+ radii.TopLeft().width(), radii.TopRight().width(),
+ radii.BottomRight().width(), radii.BottomLeft().width()));
+
+ return *this;
+ }
+

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@ -100,10 +100,23 @@ constexpr CurveGeometry::CurveGeometry(float radius, float smoothness) {
void DrawCorner(SkPath& path,
float radius,
const CurveGeometry& curve1,
const CurveGeometry& curve2,
float smoothness1,
float smoothness2,
const SkPoint& corner,
unsigned int quarter_rotations) {
// If the radius is 0 then we can simply draw a line to the corner point.
if (radius == 0.0f) {
if (quarter_rotations == 0) {
path.moveTo(corner);
} else {
path.lineTo(corner);
}
return;
}
CurveGeometry curve1(radius, smoothness1);
CurveGeometry curve2(radius, smoothness2);
// Move/Line to the edge connecting point
{
SkPoint edge_connecting_point =
@ -160,6 +173,12 @@ constexpr std::pair<float, float> ConstrainSmoothness(float size,
float smoothness,
float radius1,
float radius2) {
// If both radii are 0 then we don't need any smoothing. This avoids a
// division by zero in the ratio calculation.
if (radius1 == 0.0f && radius2 == 0.0f) {
return {0.0f, 0.0f};
}
float edge_consumed1 = LengthForCornerSmoothness(smoothness, radius1);
float edge_consumed2 = LengthForCornerSmoothness(smoothness, radius2);
@ -269,28 +288,20 @@ SkPath DrawSmoothRoundRect(float x,
SkPath path;
// Top left corner
DrawCorner(path, top_left_radius,
CurveGeometry(top_left_radius, left_top_smoothness),
CurveGeometry(top_left_radius, top_left_smoothness),
DrawCorner(path, top_left_radius, left_top_smoothness, top_left_smoothness,
SkPoint::Make(x, y), 0);
// Top right corner
DrawCorner(path, top_right_radius,
CurveGeometry(top_right_radius, top_right_smoothness),
CurveGeometry(top_right_radius, right_top_smoothness),
DrawCorner(path, top_right_radius, top_right_smoothness, right_top_smoothness,
SkPoint::Make(x + width, y), 1);
// Bottom right corner
DrawCorner(path, bottom_right_radius,
CurveGeometry(bottom_right_radius, right_bottom_smoothness),
CurveGeometry(bottom_right_radius, bottom_right_smoothness),
SkPoint::Make(x + width, y + height), 2);
DrawCorner(path, bottom_right_radius, right_bottom_smoothness,
bottom_right_smoothness, SkPoint::Make(x + width, y + height), 2);
// Bottom left corner
DrawCorner(path, bottom_left_radius,
CurveGeometry(bottom_left_radius, bottom_left_smoothness),
CurveGeometry(bottom_left_radius, left_bottom_smoothness),
SkPoint::Make(x, y + height), 3);
DrawCorner(path, bottom_left_radius, left_bottom_smoothness,
bottom_left_smoothness, SkPoint::Make(x, y + height), 3);
path.close();
return path;

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@ -6,7 +6,6 @@ import { AssertionError, expect } from 'chai';
import path = require('node:path');
import { createArtifact } from './lib/artifacts';
import { ifdescribe } from './lib/spec-helpers';
import { closeAllWindows } from './lib/window-helpers';
const FIXTURE_PATH = path.resolve(
@ -42,7 +41,7 @@ const COMPARISON_TOLERANCE = 2.5;
function compareImages (img1: NativeImage, img2: NativeImage): boolean {
expect(img1.getSize()).to.deep.equal(
img2.getSize(),
'Cannot compare images with different sizes'
'Cannot compare images with different sizes. Run tests with --force-device-scale-factor=1'
);
const bitmap1 = img1.toBitmap();
@ -119,9 +118,7 @@ async function pageCaptureTestRecipe (
}
}
// FIXME: these tests rely on live rendering results, which are too variable to
// reproduce outside of CI, primarily due to display scaling.
ifdescribe(!!process.env.CI)('-electron-corner-smoothing', () => {
describe('-electron-corner-smoothing', () => {
afterEach(async () => {
await closeAllWindows();
});

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@ -44,7 +44,7 @@
}
.box {
--boxes-x: 7;
--boxes-x: 8;
--boxes-y: 5;
--box-shadow-offset: 4px;
--box-shadow-spread: 2px;
@ -84,6 +84,10 @@
background-color: skyblue;
box-shadow: var(--box-shadow-offset) var(--box-shadow-offset) var(--box-shadow-spread) var(--box-shadow-grow) cornflowerblue;
}
.box.multiple-radii {
background-color: coral;
border-radius: 0 0 calc((var(--box-size) / 8) - 2px) calc((var(--box-size) / 2) - 8px);
}
</style>
</head>
<body>
@ -95,6 +99,7 @@
<div class="box outline double"></div>
<div class="box outer"><div class="inner"></div></div>
<div class="box shadow"></div>
<div class="box multiple-radii"></div>
</div>
<div class="row rounding-30">
<div class="box"></div>
@ -104,6 +109,7 @@
<div class="box outline double"></div>
<div class="box outer"><div class="inner"></div></div>
<div class="box shadow"></div>
<div class="box multiple-radii"></div>
</div>
<div class="row rounding-60">
<div class="box"></div>
@ -113,6 +119,7 @@
<div class="box outline double"></div>
<div class="box outer"><div class="inner"></div></div>
<div class="box shadow"></div>
<div class="box multiple-radii"></div>
</div>
<div class="row rounding-100">
<div class="box"></div>
@ -122,6 +129,7 @@
<div class="box outline double"></div>
<div class="box outer"><div class="inner"></div></div>
<div class="box shadow"></div>
<div class="box multiple-radii"></div>
</div>
<div class="row rounding-invalid">
<div class="box"></div>
@ -131,6 +139,7 @@
<div class="box outline double"></div>
<div class="box outer"><div class="inner"></div></div>
<div class="box shadow"></div>
<div class="box multiple-radii"></div>
</div>
</body>
</html>