🔧 Fix various typos, implement feedback
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@ -15,7 +15,7 @@ Snapcraft is the primary way to get your application into the Ubuntu Software
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Center, but the underlying [Snap Store](snapcraft-store) supports all major
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Linux distributions, too.
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There are two ways to create a `.snap` file:
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There are three ways to create a `.snap` file:
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1) Using `electron-installer-snap`, which takes `electron-packager's` output
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2) Using an already created `.deb` package
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@ -24,7 +24,7 @@ There are two ways to create a `.snap` file:
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support out of the box (not further documented here, please see those
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frameworks for further guidance)
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In both cases, you will need to have the `snapcraft` tool installed. We
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In all cases, you will need to have the `snapcraft` tool installed. We
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recommend building on Ubuntu 16.04 (or the current LTS).
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```sh
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@ -33,7 +33,7 @@ snap install snapcraft --classic
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While it _is possible_ to install `snapcraft` on macOS using Homebrew, you are
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less likely to encounter issues when running `snapcraft` on an actual Linux
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distribution.
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distribution. As of today, it is not able ot build `snap` packages, for instance.
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# Using `electron-installer-snap`
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@ -46,7 +46,7 @@ npm install --save-dev electron-installer-snap
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## Step 1: Package Your Electron Application
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Package the application using [electron-packager][electron-packager] (or a
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Package the application using [electron-packager](electron-packager) (or a
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similar tool). Make sure to remove `node_modules` that you don't need in your
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final application, since any module you don't actually need will just increase
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your application's size.
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@ -54,33 +54,27 @@ your application's size.
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The output should look roughly like this:
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```text
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├── Ghost.exe
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├── LICENSE
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├── content_resources_200_percent.pak
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├── content_shell.pak
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├── d3dcompiler_47.dll
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├── ffmpeg.dll
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├── icudtl.dat
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├── libEGL.dll
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├── libGLESv2.dll
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├── locales
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│ ├── am.pak
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│ ├── ar.pak
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│ ├── [...]
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├── natives_blob.bin
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├── node.dll
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├── resources
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│ ├── app
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│ └── atom.asar
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├── snapshot_blob.bin
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├── squirrel.exe
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└── ui_resources_200_percent.pak
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.
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└── dist
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└── app-linux-x64
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├── LICENSE
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├── LICENSES.chromium.html
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├── content_shell.pak
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├── app
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├── icudtl.dat
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├── libgcrypt.so.11
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├── libnode.so
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├── locales
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├── natives_blob.bin
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├── resources
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├── snapshot_blob.bin
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└── version
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```
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## Step 2: Running electron-installer-snap
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## Step 2: Running `electron-installer-snap`
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From a terminal that has `snapcraft` in its `PATH`, run `electron-installer-snap`
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with the only required parameter `--out`, which is the location of your packaged
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with the only required parameter `--src`, which is the location of your packaged
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Electron application created in the first step.
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```sh
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@ -88,7 +82,7 @@ npx electron-installer-snap --src=out/myappname-linux-x64
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```
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If you have an existing build pipeline, you can use `electron-installer-snap`
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programmatically. For more information, see the API docs.
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programmatically. For more information, see the [API docs](snapcraft-syntax).
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```js
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const snap = require('electron-installer-snap')
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@ -109,13 +103,14 @@ building blocks.
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If you do not already have a `.deb` package, using `electron-installer-snap`
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might be an easier path to create snap packages. However, multiple solutions
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for creating Debian packages exist, including [`electron-forge`](electron-forge),
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[`electron-builder`]() or [`electron-installer-debian`](electron-installer-debian).
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[`electron-builder`](electron-builder) or
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[`electron-installer-debian`](electron-installer-debian).
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## Step 2: Create a snapcraft.yaml
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For more information on the available configuration options, see the
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[documentation on the snapcraft syntax](https://docs.snapcraft.io/build-snaps/syntax).
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In this example
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Let's look at an example:
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```yaml
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name: myApp
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@ -176,6 +171,7 @@ exec "$@" --executed-from="$(pwd)" --pid=$$ > /dev/null 2>&1 &
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[snapcraft.io]: https://snapcraft.io/
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[snapcraft-store]: https://snapcraft.io/store/
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[snapcraft-syntax]: https://docs.snapcraft.io/build-snaps/syntax
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[electron-packager]: https://github.com/electron-userland/electron-packager
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[electron-forge]: https://github.com/electron-userland/electron-forge
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[electron-builder]: https://github.com/electron-userland/electron-builder
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[electron-installer-debian]: https://github.com/unindented/electron-installer-debian
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