chore: remove native_mate (Part 11) (#20719)

* refactor: convert Menu and globalShortcut to gin

* refactor: convert api::Cookies to gin

* refactor: convert View and WebContentsView to gin

* refactor: convert WebContents related classes to gin

* refactor: convert powerMonitor to gin

* refactor: prepare for header change

* refactor: remove last uses of mate::EventEmitter

* refactor: remove mate::EventEmitter

* refactor: move trackable_object to gin_helper

* fix: custom converter should not use Handle

* fix: no more need to check if icon is empty

It was a bug that the Handle<NativeImage> can be non-empty when the
image file does not exist. The bug was caused by the converter code
writing out the image even when the convertion fails.

The bug was work-arounded by adding an additional check, but since the
original bug had been fixed, the additional check is no longer needed.

* fix: should always set frameId even when callback is null

* fix: do not mix gin/mate handles for NativeImage
This commit is contained in:
Cheng Zhao 2019-10-25 22:03:28 +09:00 committed by GitHub
parent 0e0d4fe990
commit 0fe6767d6b
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GPG key ID: 4AEE18F83AFDEB23
80 changed files with 823 additions and 1087 deletions

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@ -7,29 +7,33 @@
#include "base/power_monitor/power_monitor.h"
#include "base/power_monitor/power_monitor_device_source.h"
#include "gin/dictionary.h"
#include "gin/handle.h"
#include "shell/browser/browser.h"
#include "shell/common/gin_converters/callback_converter.h"
#include "shell/common/gin_helper/object_template_builder.h"
#include "shell/common/node_includes.h"
namespace mate {
namespace gin {
template <>
struct Converter<ui::IdleState> {
static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
const ui::IdleState& in) {
switch (in) {
case ui::IDLE_STATE_ACTIVE:
return mate::StringToV8(isolate, "active");
return StringToV8(isolate, "active");
case ui::IDLE_STATE_IDLE:
return mate::StringToV8(isolate, "idle");
return StringToV8(isolate, "idle");
case ui::IDLE_STATE_LOCKED:
return mate::StringToV8(isolate, "locked");
return StringToV8(isolate, "locked");
case ui::IDLE_STATE_UNKNOWN:
default:
return mate::StringToV8(isolate, "unknown");
return StringToV8(isolate, "unknown");
}
}
};
} // namespace mate
} // namespace gin
namespace electron {
@ -88,7 +92,7 @@ ui::IdleState PowerMonitor::GetSystemIdleState(v8::Isolate* isolate,
if (idle_threshold > 0) {
return ui::CalculateIdleState(idle_threshold);
} else {
isolate->ThrowException(v8::Exception::TypeError(mate::StringToV8(
isolate->ThrowException(v8::Exception::TypeError(gin::StringToV8(
isolate, "Invalid idle threshold, must be greater than 0")));
return ui::IDLE_STATE_UNKNOWN;
}
@ -102,21 +106,21 @@ int PowerMonitor::GetSystemIdleTime() {
v8::Local<v8::Value> PowerMonitor::Create(v8::Isolate* isolate) {
if (!Browser::Get()->is_ready()) {
isolate->ThrowException(v8::Exception::Error(
mate::StringToV8(isolate,
"The 'powerMonitor' module can't be used before the "
"app 'ready' event")));
gin::StringToV8(isolate,
"The 'powerMonitor' module can't be used before the "
"app 'ready' event")));
return v8::Null(isolate);
}
return mate::CreateHandle(isolate, new PowerMonitor(isolate)).ToV8();
return gin::CreateHandle(isolate, new PowerMonitor(isolate)).ToV8();
}
// static
void PowerMonitor::BuildPrototype(v8::Isolate* isolate,
v8::Local<v8::FunctionTemplate> prototype) {
prototype->SetClassName(mate::StringToV8(isolate, "PowerMonitor"));
prototype->SetClassName(gin::StringToV8(isolate, "PowerMonitor"));
gin_helper::Destroyable::MakeDestroyable(isolate, prototype);
mate::ObjectTemplateBuilder(isolate, prototype->PrototypeTemplate())
gin_helper::ObjectTemplateBuilder(isolate, prototype->PrototypeTemplate())
#if defined(OS_LINUX)
.SetMethod("blockShutdown", &PowerMonitor::BlockShutdown)
.SetMethod("unblockShutdown", &PowerMonitor::UnblockShutdown)