chore: remove native_mate (Part 11) (#20719)
* refactor: convert Menu and globalShortcut to gin * refactor: convert api::Cookies to gin * refactor: convert View and WebContentsView to gin * refactor: convert WebContents related classes to gin * refactor: convert powerMonitor to gin * refactor: prepare for header change * refactor: remove last uses of mate::EventEmitter * refactor: remove mate::EventEmitter * refactor: move trackable_object to gin_helper * fix: custom converter should not use Handle * fix: no more need to check if icon is empty It was a bug that the Handle<NativeImage> can be non-empty when the image file does not exist. The bug was caused by the converter code writing out the image even when the convertion fails. The bug was work-arounded by adding an additional check, but since the original bug had been fixed, the additional check is no longer needed. * fix: should always set frameId even when callback is null * fix: do not mix gin/mate handles for NativeImage
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80 changed files with 823 additions and 1087 deletions
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@ -6,13 +6,12 @@
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#include <map>
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#include "native_mate/constructor.h"
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#include "shell/browser/native_window.h"
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#include "shell/common/gin_converters/accelerator_converter.h"
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#include "shell/common/gin_converters/callback_converter.h"
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#include "shell/common/gin_converters/image_converter.h"
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#include "shell/common/gin_helper/dictionary.h"
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#include "shell/common/gin_helper/object_template_builder.h"
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#include "shell/common/native_mate_converters/accelerator_converter.h"
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#include "shell/common/node_includes.h"
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namespace {
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@ -88,7 +87,7 @@ bool Menu::GetAcceleratorForCommandIdWithParams(
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v8::HandleScope handle_scope(isolate());
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v8::Local<v8::Value> val =
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get_accelerator_.Run(GetWrapper(), command_id, use_default_accelerator);
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return mate::ConvertFromV8(isolate(), val, accelerator);
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return gin::ConvertFromV8(isolate(), val, accelerator);
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}
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bool Menu::ShouldRegisterAcceleratorForCommandId(int command_id) const {
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@ -100,9 +99,9 @@ bool Menu::ShouldRegisterAcceleratorForCommandId(int command_id) const {
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void Menu::ExecuteCommand(int command_id, int flags) {
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v8::Locker locker(isolate());
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v8::HandleScope handle_scope(isolate());
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execute_command_.Run(GetWrapper(),
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mate::internal::CreateEventFromFlags(isolate(), flags),
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command_id);
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execute_command_.Run(
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GetWrapper(),
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gin_helper::internal::CreateEventFromFlags(isolate(), flags), command_id);
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}
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void Menu::OnMenuWillShow(ui::SimpleMenuModel* source) {
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