Merge branch 'master' into jl-std-docs-2

This commit is contained in:
Jessica Lord 2015-08-26 14:26:36 -07:00
commit 0a4144e67a
60 changed files with 559 additions and 457 deletions

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@ -2,7 +2,8 @@
The `app` module is responsible for controlling the application's lifecycle.
The following example shows how to quit the application when the last window is closed:
The following example shows how to quit the application when the last window is
closed:
```javascript
var app = require('app');
@ -11,30 +12,36 @@ app.on('window-all-closed', function() {
});
```
## Event: will-finish-launching
## Events
The `app` object emits the following events:
### Event: 'will-finish-launching'
Emitted when the application has finished basic startup. On Windows and Linux,
the `will-finish-launching` event is the same as the `ready` event; on OS X,
this event represents the `applicationWillFinishLaunching` notification of `NSApplication`.
You would usually set up listeners for the `open-file` and `open-url` events here,
and start the crash reporter and auto updater.
this event represents the `applicationWillFinishLaunching` notification of
`NSApplication`. You would usually set up listeners for the `open-file` and
`open-url` events here, and start the crash reporter and auto updater.
In most cases, you should just do everything in the `ready` event handler.
## Event: ready
### Event: 'ready'
Emitted when Electron has finished initialization.
## Event: window-all-closed
### Event: 'window-all-closed'
Emitted when all windows have been closed.
This event is only emitted when the application is not going to quit. If the
user pressed `Cmd + Q`, or the developer called `app.quit()`, Electron would
user pressed `Cmd + Q`, or the developer called `app.quit()`, Electron will
first try to close all the windows and then emit the `will-quit` event, and in
this case the `window-all-closed` event would not be emitted.
## Event: before-quit
### Event: 'before-quit'
Returns:
* `event` Event
@ -42,7 +49,9 @@ Emitted before the application starts closing its windows.
Calling `event.preventDefault()` will prevent the default behaviour, which is
terminating the application.
## Event: will-quit
### Event: 'will-quit'
Returns:
* `event` Event
@ -50,28 +59,32 @@ Emitted when all windows have been closed and the application will quit.
Calling `event.preventDefault()` will prevent the default behaviour, which is
terminating the application.
See the description of the `window-all-closed` event for the differences between the `will-quit`
and `window-all-closed` events.
See the description of the `window-all-closed` event for the differences between
the `will-quit` and `window-all-closed` events.
## Event: quit
### Event: 'quit'
Emitted when the application is quitting.
## Event: open-file
### Event: 'open-file'
Returns:
* `event` Event
* `path` String
Emitted when the user wants to open a file with the application. The `open-file` event
is usually emitted when the application is already open and the OS wants to reuse the
application to open the file. `open-file` is also emitted when a file is dropped onto the
dock and the application is not yet running. Make sure to listen for the `open-file`
event very early in your application startup to handle this case (even before the
`ready` event is emitted).
Emitted when the user wants to open a file with the application. The `open-file`
event is usually emitted when the application is already open and the OS wants
to reuse the application to open the file. `open-file` is also emitted when a
file is dropped onto the dock and the application is not yet running. Make sure
to listen for the `open-file` event very early in your application startup to
handle this case (even before the `ready` event is emitted).
You should call `event.preventDefault()` if you want to handle this event.
## Event: open-url
### Event: 'open-url'
Returns:
* `event` Event
* `url` String
@ -81,20 +94,24 @@ must be registered to be opened by your application.
You should call `event.preventDefault()` if you want to handle this event.
## Event: activate-with-no-open-windows
### Event: 'activate-with-no-open-windows'
Emitted when the application is activated while there are no open windows, which
usually happens when the user has closed all of the application's windows and then
clicks on the application's dock icon.
usually happens when the user has closed all of the application's windows and
then clicks on the application's dock icon.
## Event: browser-window-blur
### Event: 'browser-window-blur'
Returns:
* `event` Event
* `window` BrowserWindow
Emitted when a [browserWindow](browser-window.md) gets blurred.
## Event: browser-window-focus
### Event: 'browser-window-focus'
Returns:
* `event` Event
* `window` BrowserWindow
@ -105,6 +122,8 @@ Emitted when a [browserWindow](browser-window.md) gets focused.
Emitted when a client certificate is requested.
Returns:
* `event` Event
* `webContents` [WebContents](browser-window.md#class-webcontents)
* `url` String
@ -113,37 +132,43 @@ Emitted when a client certificate is requested.
* `issuerName` Issuer's Common Name
* `callback` Function
```
```javascript
app.on('select-certificate', function(event, host, url, list, callback) {
event.preventDefault();
callback(list[0]);
})
```
`url` corresponds to the navigation entry requesting the client certificate.
`callback` needs to be called with an entry filtered from the list.
`event.preventDefault()` prevents the application from using the first certificate
from the store.
The `url` corresponds to the navigation entry requesting the client certificate
and `callback` needs to be called with an entry filtered from the list. Using
`event.preventDefault()` prevents the application from using the first
certificate from the store.
### Event: 'gpu-process-crashed'
Emitted when the gpu process crashes.
## app.quit()
## Methods
Try to close all windows. The `before-quit` event will first be emitted. If all
The `app` object has the following methods:
**Note** Some methods are only available on specific operating systems and are labeled as such.
### `app.quit()`
Try to close all windows. The `before-quit` event will emitted first. If all
windows are successfully closed, the `will-quit` event will be emitted and by
default the application will terminate.
This method guarantees that all `beforeunload` and `unload` event handlers are correctly
executed. It is possible that a window cancels the quitting by returning
`false` in the `beforeunload` event handler.
This method guarantees that all `beforeunload` and `unload` event handlers are
correctly executed. It is possible that a window cancels the quitting by
returning `false` in the `beforeunload` event handler.
## app.getAppPath()
### `app.getAppPath()`
Returns the current application directory.
## app.getPath(name)
### `app.getPath(name)`
* `name` String
@ -152,25 +177,25 @@ failure an `Error` is thrown.
You can request the following paths by the name:
* `home`: User's home directory
* `appData`: Per-user application data directory, which by default points to:
* `home` User's home directory.
* `appData` Per-user application data directory, which by default points to:
* `%APPDATA%` on Windows
* `$XDG_CONFIG_HOME` or `~/.config` on Linux
* `~/Library/Application Support` on OS X
* `userData`: The directory for storing your app's configuration files, which by
default it is the `appData` directory appended with your app's name
* `cache`: Per-user application cache directory, which by default points to:
* `userData` The directory for storing your app's configuration files, which by
default it is the `appData` directory appended with your app's name.
* `cache` Per-user application cache directory, which by default points to:
* `%APPDATA%` on Windows (which doesn't have a universal cache location)
* `$XDG_CACHE_HOME` or `~/.cache` on Linux
* `~/Library/Caches` on OS X
* `userCache`: The directory for placing your app's caches, by default it is the
`cache` directory appended with your app's name
* `temp`: Temporary directory
* `userDesktop`: The current user's Desktop directory
* `exe`: The current executable file
* `module`: The `libchromiumcontent` library
* `userCache` The directory for placing your app's caches, by default it is the
`cache` directory appended with your app's name.
* `temp` Temporary directory.
* `userDesktop` The current user's Desktop directory.
* `exe` The current executable file.
* `module` The `libchromiumcontent` library.
## app.setPath(name, path)
### `app.setPath(name, path)`
* `name` String
* `path` String
@ -179,19 +204,19 @@ Overrides the `path` to a special directory or file associated with `name`. If
the path specifies a directory that does not exist, the directory will be
created by this method. On failure an `Error` is thrown.
You can only override paths of `name`s defined in `app.getPath`.
You can only override paths of a `name` defined in `app.getPath`.
By default, web pages' cookies and caches will be stored under the `userData`
By default, web pages's cookies and caches will be stored under the `userData`
directory. If you want to change this location, you have to override the
`userData` path before the `ready` event of the `app` module is emitted.
## app.getVersion()
### `app.getVersion()`
Returns the version of the loaded application. If no version is found in the
application's `package.json` file, the version of the current bundle or executable is
returned.
application's `package.json` file, the version of the current bundle or
executable is returned.
## app.getName()
### `app.getName()`
Returns the current application's name, which is the name in the application's
`package.json` file.
@ -201,7 +226,7 @@ to the npm modules spec. You should usually also specify a `productName`
field, which is your application's full capitalized name, and which will be
preferred over `name` by Electron.
## app.resolveProxy(url, callback)
### `app.resolveProxy(url, callback)`
* `url` URL
* `callback` Function
@ -209,7 +234,7 @@ preferred over `name` by Electron.
Resolves the proxy information for `url`. The `callback` will be called with
`callback(proxy)` when the request is performed.
## app.addRecentDocument(path)
### `app.addRecentDocument(path)`
* `path` String
@ -218,11 +243,11 @@ Adds `path` to the recent documents list.
This list is managed by the OS. On Windows you can visit the list from the task
bar, and on OS X you can visit it from dock menu.
## app.clearRecentDocuments()
### `app.clearRecentDocuments()`
Clears the recent documents list.
## app.setUserTasks(tasks)
### `app.setUserTasks(tasks)` _Windows_
* `tasks` Array - Array of `Task` objects
@ -230,92 +255,78 @@ Adds `tasks` to the [Tasks][tasks] category of the JumpList on Windows.
`tasks` is an array of `Task` objects in following format:
* `Task` Object
* `program` String - Path of the program to execute, usually you should
specify `process.execPath` which opens the current program
* `arguments` String - The command line arguments when `program` is
executed
* `title` String - The string to be displayed in a JumpList
* `description` String - Description of this task
* `iconPath` String - The absolute path to an icon to be displayed in a
JumpList, which can be an arbitrary resource file that contains an icon. You can
usually specify `process.execPath` to show the icon of the program
* `iconIndex` Integer - The icon index in the icon file. If an icon file
consists of two or more icons, set this value to identify the icon. If an
icon file consists of one icon, this value is 0
`Task` Object
* `program` String - Path of the program to execute, usually you should
specify `process.execPath` which opens the current program.
* `arguments` String - The command line arguments when `program` is
executed.
* `title` String - The string to be displayed in a JumpList.
* `description` String - Description of this task.
* `iconPath` String - The absolute path to an icon to be displayed in a
JumpList, which can be an arbitrary resource file that contains an icon. You
can usually specify `process.execPath` to show the icon of the program.
* `iconIndex` Integer - The icon index in the icon file. If an icon file
consists of two or more icons, set this value to identify the icon. If an
icon file consists of one icon, this value is 0.
**Note:** This API is only available on Windows.
## app.commandLine.appendSwitch(switch, [value])
### `app.commandLine.appendSwitch(switch[, value])`
Append a switch [with optional value] to Chromium's command line.
Append a switch (with optional `value`) to Chromium's command line.
**Note:** This will not affect `process.argv`, and is mainly used by developers
to control some low-level Chromium behaviors.
## app.commandLine.appendArgument(value)
### `app.commandLine.appendArgument(value)`
Append an argument to Chromium's command line. The argument will be quoted correctly.
Append an argument to Chromium's command line. The argument will be quoted
correctly.
**Note:** This will not affect `process.argv`.
## app.dock.bounce([type])
### `app.dock.bounce([type])` _OS X_
* `type` String - Can be `critical` or `informational`. The default is
* `type` String (optional) - Can be `critical` or `informational`. The default is
`informational`
When `critical` is passed, the dock icon will bounce until either the
application becomes active or the request is canceled.
When `informational` is passed, the dock icon will bounce for one second. However,
the request remains active until either the application becomes active or
the request is canceled.
When `informational` is passed, the dock icon will bounce for one second.
However, the request remains active until either the application becomes active
or the request is canceled.
An ID representing the request is returned.
Returns an ID representing the request.
**Note:** This API is only available on OS X.
## app.dock.cancelBounce(id)
### `app.dock.cancelBounce(id)` _OS X_
* `id` Integer
Cancel the bounce of `id`.
**Note:** This API is only available on OS X.
## app.dock.setBadge(text)
### `app.dock.setBadge(text)` _OS X_
* `text` String
Sets the string to be displayed in the docks badging area.
**Note:** This API is only available on OS X.
## app.dock.getBadge()
### `app.dock.getBadge()` _OS X_
Returns the badge string of the dock.
**Note:** This API is only available on OS X.
## app.dock.hide()
### `app.dock.hide()` _OS X_
Hides the dock icon.
**Note:** This API is only available on OS X.
## app.dock.show()
### `app.dock.show()` _OS X_
Shows the dock icon.
**Note:** This API is only available on OS X.
## app.dock.setMenu(menu)
### `app.dock.setMenu(menu)` _OS X_
* `menu` Menu
Sets the application's [dock menu][dock-menu].
**Note:** This API is only available on OS X.
[dock-menu]:https://developer.apple.com/library/mac/documentation/Carbon/Conceptual/customizing_docktile/concepts/dockconcepts.html#//apple_ref/doc/uid/TP30000986-CH2-TPXREF103
[tasks]:http://msdn.microsoft.com/en-us/library/windows/desktop/dd378460(v=vs.85).aspx#tasks

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@ -1,4 +1,4 @@
# auto-updater
# autoUpdater
**This module has only been implemented for OS X.**
@ -98,27 +98,35 @@ appropriate format.
`pub_date` (if present) must be formatted according to ISO 8601.
## Event: error
## Events
The `autoUpdater` object emits the following events:
### Event: 'error'
Returns:
* `event` Event
* `message` String
Emitted when there is an error while updating.
## Event: checking-for-update
### Event: 'checking-for-update'
Emitted when checking if an update has started.
## Event: update-available
### Event: 'update-available'
Emitted when there is an available update. The update is downloaded
automatically.
## Event: update-not-available
### Event: 'update-not-available'
Emitted when there is no available update.
## Event: update-downloaded
### Event: 'update-downloaded'
Returns:
* `event` Event
* `releaseNotes` String
@ -127,17 +135,21 @@ Emitted when there is no available update.
* `updateUrl` String
* `quitAndUpdate` Function
Emitted when an update has been downloaded. Calling `quitAndUpdate()` will restart
the application and install the update.
Emitted when an update has been downloaded. Calling `quitAndUpdate()` will
restart the application and install the update.
## autoUpdater.setFeedUrl(url)
## Methods
The `autoUpdater` object has the following methods:
### `autoUpdater.setFeedUrl(url)`
* `url` String
Set the `url` and initialize the auto updater. The `url` cannot be changed
once it is set.
## autoUpdater.checkForUpdates()
### `autoUpdater.checkForUpdates()`
Ask the server whether there is an update. You must call `setFeedUrl` before
using this API.

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@ -589,10 +589,6 @@ called with `callback(image)`, the `image` is an instance of
[NativeImage](native-image.md) that stores data of the snapshot. Omitting the
`rect` would capture the whole visible page.
**Note:** Be sure to read documents on remote buffer in
[remote](remote.md) if you are going to use this API in renderer
process.
### BrowserWindow.print([options])
Same with `webContents.print([options])`

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@ -1,310 +0,0 @@
# menu
`Menu` 클래스는 어플리케이션 메뉴와 컨텍스트 메뉴를 만들 때 사용할 수 있습니다.
각 메뉴는 여러 개의 메뉴 아이템으로 구성되어 있으며 서브 메뉴를 가질 수도 있습니다.
다음 예제는 웹 페이지 내에서 [remote](remote-ko.md) 모듈을 활용하여 동적으로 메뉴를 생성하는 예제입니다.
그리고 이 예제에서 만들어진 메뉴는 유저가 페이지에서 오른쪽 클릭을 할 때 마우스 위치에 팝업으로 표시됩니다:
```html
<!-- index.html -->
<script>
var remote = require('remote');
var Menu = remote.require('menu');
var MenuItem = remote.require('menu-item');
var menu = new Menu();
menu.append(new MenuItem({ label: 'MenuItem1', click: function() { console.log('item 1 clicked'); } }));
menu.append(new MenuItem({ type: 'separator' }));
menu.append(new MenuItem({ label: 'MenuItem2', type: 'checkbox', checked: true }));
window.addEventListener('contextmenu', function (e) {
e.preventDefault();
menu.popup(remote.getCurrentWindow());
}, false);
</script>
```
다음 예제는 template API를 활용하여 어플리케이션 메뉴를 만드는 간단한 예제입니다:
**Windows 와 Linux 주의:** 각 메뉴 아이템의 `selector` 멤버는 Mac 운영체제 전용입니다. [Accelerator 옵션](https://github.com/atom/electron/blob/master/docs/api/accelerator-ko.md)
```html
<!-- index.html -->
<script>
var remote = require('remote');
var Menu = remote.require('menu');
var template = [
{
label: 'Electron',
submenu: [
{
label: 'About Electron',
selector: 'orderFrontStandardAboutPanel:'
},
{
type: 'separator'
},
{
label: 'Services',
submenu: []
},
{
type: 'separator'
},
{
label: 'Hide Electron',
accelerator: 'CmdOrCtrl+H',
selector: 'hide:'
},
{
label: 'Hide Others',
accelerator: 'CmdOrCtrl+Shift+H',
selector: 'hideOtherApplications:'
},
{
label: 'Show All',
selector: 'unhideAllApplications:'
},
{
type: 'separator'
},
{
label: 'Quit',
accelerator: 'CmdOrCtrl+Q',
selector: 'terminate:'
},
]
},
{
label: 'Edit',
submenu: [
{
label: 'Undo',
accelerator: 'CmdOrCtrl+Z',
selector: 'undo:'
},
{
label: 'Redo',
accelerator: 'Shift+CmdOrCtrl+Z',
selector: 'redo:'
},
{
type: 'separator'
},
{
label: 'Cut',
accelerator: 'CmdOrCtrl+X',
selector: 'cut:'
},
{
label: 'Copy',
accelerator: 'CmdOrCtrl+C',
selector: 'copy:'
},
{
label: 'Paste',
accelerator: 'CmdOrCtrl+V',
selector: 'paste:'
},
{
label: 'Select All',
accelerator: 'CmdOrCtrl+A',
selector: 'selectAll:'
}
]
},
{
label: 'View',
submenu: [
{
label: 'Reload',
accelerator: 'CmdOrCtrl+R',
click: function() { remote.getCurrentWindow().reload(); }
},
{
label: 'Toggle DevTools',
accelerator: 'Alt+CmdOrCtrl+I',
click: function() { remote.getCurrentWindow().toggleDevTools(); }
},
]
},
{
label: 'Window',
submenu: [
{
label: 'Minimize',
accelerator: 'CmdOrCtrl+M',
selector: 'performMiniaturize:'
},
{
label: 'Close',
accelerator: 'CmdOrCtrl+W',
selector: 'performClose:'
},
{
type: 'separator'
},
{
label: 'Bring All to Front',
selector: 'arrangeInFront:'
}
]
},
{
label: 'Help',
submenu: []
}
];
menu = Menu.buildFromTemplate(template);
Menu.setApplicationMenu(menu);
</script>
```
## Class: Menu
### new Menu()
새로운 메뉴를 생성합니다.
### Class Method: Menu.setApplicationMenu(menu)
* `menu` Menu
지정한 `menu`를 이용하여 어플리케이션 메뉴를 만듭니다. OS X에선 상단바에 표시되며 Windows와 Linux에선 각 창의 상단에 표시됩니다.
### Class Method: Menu.sendActionToFirstResponder(action)
* `action` String
`action`을 어플리케이션의 first responder에 전달합니다.
이 함수는 Cocoa 메뉴 동작을 에뮬레이트 하는데 사용되며 보통 `MenuItem``selector` 속성에 사용됩니다.
**알림:** 이 함수는 OS X에서만 사용할 수 있습니다.
### Class Method: Menu.buildFromTemplate(template)
* `template` Array
기본적으로 `template`는 [MenuItem](menu-item-ko.md)을 생성할 때 사용하는 `options`의 배열입니다. 사용법은 위에서 설명한 것과 같습니다.
또한 `template`에는 다른 속성도 추가할 수 있으며 메뉴가 만들어질 때 해당 메뉴 아이템의 프로퍼티로 변환됩니다.
### Menu.popup(browserWindow, [x, y])
* `browserWindow` BrowserWindow
* `x` Number
* `y` Number
메뉴를 `browserWindow` 안에서 팝업으로 표시합니다.
옵션으로 메뉴를 표시할 `(x,y)` 좌표를 임의로 지정할 수 있습니다. 따로 지정하지 않은 경우 마우스 커서 위치에 표시됩니다.
### Menu.append(menuItem)
* `menuItem` MenuItem
메뉴의 리스트 끝에 `menuItem`을 삽입합니다.
### Menu.insert(pos, menuItem)
* `pos` Integer
* `menuItem` MenuItem
`pos` 위치에 `menuItem`을 삽입합니다.
### Menu.items
메뉴가 가지고 있는 메뉴 아이템들의 배열입니다.
## OS X 어플리케이션 메뉴에 대해 알아 둬야 할 것들
OS X에선 Windows, Linux와 달리 완전히 다른 어플리케이션 메뉴 스타일을 가지고 있습니다.
어플리케이션을 네이티브처럼 작동할 수 있도록 하기 위해선 다음의 몇 가지 유의 사항을 숙지해야 합니다.
### 기본 메뉴
OS X엔 `Services``Windows`와 같은 많은 시스템 지정 기본 메뉴가 있습니다.
기본 메뉴를 만들려면 다음 중 하나를 메뉴의 라벨로 지정하기만 하면 됩니다.
그러면 Electron이 자동으로 인식하여 해당 메뉴를 기본 메뉴로 만듭니다:
* `Window`
* `Help`
* `Services`
### 기본 메뉴 아이템 동작
OS X는 몇몇의 메뉴 아이템에 대해 `About xxx`, `Hide xxx`, `Hide Others`와 같은 기본 동작을 제공하고 있습니다. (`selector`라고 불립니다)
메뉴 아이템의 기본 동작을 지정하려면 메뉴 아이템의 `selector` 속성을 사용하면 됩니다.
### 메인 메뉴의 이름
OS X에선 지정한 어플리케이션 메뉴에 상관없이 메뉴의 첫번째 라벨은 언제나 어플리케이션의 이름이 됩니다.
어플리케이션 이름을 변경하려면 앱 번들내의 `Info.plist` 파일을 수정해야합니다.
자세한 내용은 [About Information Property List Files](https://developer.apple.com/library/ios/documentation/general/Reference/InfoPlistKeyReference/Articles/AboutInformationPropertyListFiles.html)을 참고하세요.
## 메뉴 아이템 위치
`Menu.buildFromTemplate`로 메뉴를 만들 때 `position``id`를 사용해서 아이템의 위치를 지정할 수 있습니다.
`MenuItem``position` 속성은 `[placement]=[id]`와 같은 형식을 가지며 `placement`
`before`, `after`, `endof` 속성 중 한가지를 사용할 수 있고 `id`는 메뉴 아이템이 가지는 유일 ID 입니다:
* `before` - 이 아이템을 지정한 id 이전의 위치에 삽입합니다. 만약 참조된 아이템이 없을 경우 메뉴의 맨 뒤에 삽입됩니다.
* `after` - 이 아이템을 지정한 id 다음의 위치에 삽입합니다. 만약 참조된 아이템이 없을 경우 메뉴의 맨 뒤에 삽입됩니다.
* `endof` - 이 아이템을 id의 논리 그룹에 맞춰서 각 그룹의 항목 뒤에 삽입합니다. (그룹은 분리자 아이템에 의해 만들어집니다)
만약 참조된 아이템의 분리자 그룹이 존재하지 않을 경우 지정된 id로 새로운 분리자 그룹을 만든 후 해당 그룹의 뒤에 삽입됩니다.
위치를 지정한 아이템의 뒤에 위치가 지정되지 않은 아이템이 있을 경우 해당 아이템의 위치가 지정되기 전까지 이전에 위치가 지정된 아이템의 위치 지정을 따릅니다.
이에 따라 위치를 이동하고 싶은 특정 그룹의 아이템들이 있을 경우 해당 그룹의 맨 첫번째 메뉴 아이템의 위치만을 지정하면 됩니다.
### 예제
메뉴 템플릿:
```javascript
[
{label: '4', id: '4'},
{label: '5', id: '5'},
{label: '1', id: '1', position: 'before=4'},
{label: '2', id: '2'},
{label: '3', id: '3'}
]
```
메뉴:
```
- 1
- 2
- 3
- 4
- 5
```
메뉴 템플릿:
```javascript
[
{label: 'a', position: 'endof=letters'},
{label: '1', position: 'endof=numbers'},
{label: 'b', position: 'endof=letters'},
{label: '2', position: 'endof=numbers'},
{label: 'c', position: 'endof=letters'},
{label: '3', position: 'endof=numbers'}
]
```
메뉴:
```
- ---
- a
- b
- c
- ---
- 1
- 2
- 3
```

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@ -54,7 +54,8 @@ You can also only build the Debug target:
python script\build.py -c D
```
After building is done, you can find `atom.exe` under `out\D`.
After building is done, you can find `electron.exe` under `out\D` (debug
target) or under `out\R` (release target).
## 64bit build

78
docs/styleguide.md Normal file
View file

@ -0,0 +1,78 @@
# Electron Documentation Styleguide
Find the appropriate section for your task: [reading Electron documentation](#)
or [writing Electron documentation](#).
## Writing Electron Documentation
These are the ways that we construct the Electron documentation.
- Maximum one `h1` title per page.
- Use `bash` instead of `cmd` in code blocks (because of syntax highlighter).
- Doc `h1` titles should match object name (i.e. `browser-window`
`BrowserWindow`).
- Hyphen separated filenames, however, are fine.
- No headers following headers, add at least a one-sentence description.
- Methods headers are wrapped in `code` ticks.
- Event headers are wrapped in single 'quotation' marks.
- No nesting lists more than 2 levels (unfortunately because of markdown
renderer).
- Add section titles: Events, Class Methods and Instance Methods.
- Use 'will' over 'would' when describing outcomes.
- Events and methods are `h3` headers.
- Optional arguments written as `function (required[, optional])`.
- Optional arguments are denoted when called out in list.
- Line length is 80-column wrapped.
- Platform specific methods are noted in italics following method header.
- ```### `method(foo, bar)` _OS X_```
## Reading Electron Documentation
Here are some tips for understanding Electron documentation syntax.
### Methods
An example of [method](https://developer.mozilla.org/en-US/docs/Glossary/Method)
documentation:
---
`methodName(required[, optional]))`
* `require` String, **required**
* `optional` Integer
---
The method name is followed by the arguments it takes. Optional arguments are
notated by brackets surrounding the optional argument as well as the comma
required if this optional argument follows another argument.
Below the method is more detailed information on each of the arguments. The type
of argument is notated by either the common types: [`String`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String), [`Number`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number), [`Object`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object), [`Array`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array)
or a custom type like Electron's [`webContent`](api/web-content.md).
### Events
An example of [event](https://developer.mozilla.org/en-US/docs/Web/API/Event)
documentation:
---
Event: 'wake-up'
Returns:
* `time` String
---
The event is a string that is used after a `.on` listener method. If it returns
a value it and its type is noted below. If you were to listen and respond to
this event it might look something like this:
```javascript
Alarm.on('wake-up', function(time) {
console.log(time)
})
```

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@ -67,6 +67,9 @@ like this:
}
```
__Note__: If the `main` field is not present in `package.json`, Electron will
attempt to load an `index.js`.
The `main.js` should create windows and handle system events, a typical
example being: