refactor: simplify code by using base::Value::EnsureList() (#41162)
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2 changed files with 2 additions and 13 deletions
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@ -49,15 +49,7 @@ void GPUInfoEnumerator::EndGPUDevice() {
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auto& top_value = value_stack_.top();
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// GPUDevice can be more than one. So create a list of all.
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// The first one is the active GPU device.
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if (base::Value* list_value = top_value.Find(kGPUDeviceKey)) {
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DCHECK(list_value->is_list());
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base::Value::List& list = list_value->GetList();
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list.Append(std::move(current_));
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} else {
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base::Value::List gpus;
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gpus.Append(std::move(current_));
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top_value.Set(kGPUDeviceKey, std::move(gpus));
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}
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top_value.EnsureList(kGPUDeviceKey)->Append(std::move(current_));
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current_ = std::move(top_value);
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value_stack_.pop();
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}
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