chore: stop leaking v8 environment (#22761)
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22c17bcc5b
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07a049ef1b
4 changed files with 24 additions and 22 deletions
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@ -6,6 +6,7 @@
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#include "base/bind.h"
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#include "base/callback.h"
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#include "base/no_destructor.h"
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#include "gin/dictionary.h"
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#include "shell/common/gin_converters/callback_converter.h"
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#include "shell/common/node_includes.h"
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@ -13,11 +14,14 @@
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namespace {
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v8::Global<v8::Object> event_emitter_prototype;
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v8::Global<v8::Object>* GetEventEmitterPrototypeReference() {
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static base::NoDestructor<v8::Global<v8::Object>> event_emitter_prototype;
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return event_emitter_prototype.get();
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}
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void SetEventEmitterPrototype(v8::Isolate* isolate,
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v8::Local<v8::Object> proto) {
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event_emitter_prototype.Reset(isolate, proto);
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GetEventEmitterPrototypeReference()->Reset(isolate, proto);
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}
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void Initialize(v8::Local<v8::Object> exports,
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@ -36,8 +40,8 @@ void Initialize(v8::Local<v8::Object> exports,
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namespace electron {
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v8::Local<v8::Object> GetEventEmitterPrototype(v8::Isolate* isolate) {
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CHECK(!event_emitter_prototype.IsEmpty());
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return event_emitter_prototype.Get(isolate);
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CHECK(!GetEventEmitterPrototypeReference()->IsEmpty());
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return GetEventEmitterPrototypeReference()->Get(isolate);
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}
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} // namespace electron
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