parent
6ed538b952
commit
02bdace366
2 changed files with 5 additions and 6 deletions
|
@ -178,6 +178,9 @@ void NodeBindings::LoadEnvironment(node::Environment* env) {
|
|||
|
||||
if (node::use_debug_agent)
|
||||
node::EnableDebug(env);
|
||||
|
||||
v8::Local<v8::Value> msg = mate::StringToV8(env->isolate(), "loaded");
|
||||
node::MakeCallback(env->isolate(), env->process_object(), "emit", 1, &msg);
|
||||
}
|
||||
|
||||
void NodeBindings::PrepareMessageLoop() {
|
||||
|
|
|
@ -88,12 +88,8 @@ if nodeIntegration in ['true', 'all', 'except-iframe', 'manual-enable-iframe']
|
|||
window.addEventListener 'unload', ->
|
||||
process.emit 'exit'
|
||||
else
|
||||
# The Module.runMain will run process._tickCallck() immediately, so we are
|
||||
# able to delete the symbols in this tick even though we used process.nextTick
|
||||
# to schedule it.
|
||||
# It is important that we put this in process.nextTick, if we delete them now
|
||||
# some code in node.js will complain about "process not defined".
|
||||
process.nextTick ->
|
||||
# Delete Node's symbols after the Environment has been loaded.
|
||||
process.once 'loaded', ->
|
||||
delete global.process
|
||||
delete global.setImmediate
|
||||
delete global.clearImmediate
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue