refactor: use standard naming for enum class values (#38232)

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Milan Burda 2023-05-12 15:24:01 +02:00 committed by GitHub
parent 88a9962e22
commit 0149ae72e6
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5 changed files with 17 additions and 17 deletions

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@ -332,7 +332,7 @@ class NativeWindow : public base::SupportsUserData,
// Handle fullscreen transitions.
void HandlePendingFullscreenTransitions();
enum class FullScreenTransitionState { ENTERING, EXITING, NONE };
enum class FullScreenTransitionState { kEntering, kExiting, kNone };
void set_fullscreen_transition_state(FullScreenTransitionState state) {
fullscreen_transition_state_ = state;
@ -341,7 +341,7 @@ class NativeWindow : public base::SupportsUserData,
return fullscreen_transition_state_;
}
enum class FullScreenTransitionType { HTML, NATIVE, NONE };
enum class FullScreenTransitionType { kHTML, kNative, kNone };
void set_fullscreen_transition_type(FullScreenTransitionType type) {
fullscreen_transition_type_ = type;
@ -416,9 +416,9 @@ class NativeWindow : public base::SupportsUserData,
std::queue<bool> pending_transitions_;
FullScreenTransitionState fullscreen_transition_state_ =
FullScreenTransitionState::NONE;
FullScreenTransitionState::kNone;
FullScreenTransitionType fullscreen_transition_type_ =
FullScreenTransitionType::NONE;
FullScreenTransitionType::kNone;
private:
std::unique_ptr<views::Widget> widget_;