Move common message integration code to NodeBindings' base class.

This commit is contained in:
Cheng Zhao 2013-07-22 14:58:25 +08:00
parent 41ff753339
commit 00fda0e778
4 changed files with 157 additions and 146 deletions

View file

@ -7,11 +7,6 @@
#include "base/compiler_specific.h"
#include "common/node_bindings.h"
#include "vendor/node/deps/uv/include/uv.h"
namespace base {
class MessageLoop;
}
namespace atom {
@ -20,43 +15,12 @@ class NodeBindingsMac : public NodeBindings {
explicit NodeBindingsMac(bool is_browser);
virtual ~NodeBindingsMac();
virtual void PrepareMessageLoop() OVERRIDE;
virtual void RunMessageLoop() OVERRIDE;
private:
// Run the libuv loop for once.
void UvRunOnce();
// Make the main thread run libuv loop.
void WakeupMainThread();
// Thread to poll uv events.
static void EmbedThreadRunner(void *arg);
// Called when uv's watcher queue changes.
static void OnWatcherQueueChanged(uv_loop_t* loop);
// Main thread's MessageLoop.
base::MessageLoop* message_loop_;
// Main thread's libuv loop.
uv_loop_t* uv_loop_;
virtual void PollEvents() OVERRIDE;
// Kqueue to poll for uv's backend fd.
int kqueue_;
// Dummy handle to make uv's loop not quit.
uv_async_t dummy_uv_handle_;
// Thread for polling events.
uv_thread_t embed_thread_;
// Whether we're done.
bool embed_closed_;
// Semaphore to wait for main loop in the embed thread.
uv_sem_t embed_sem_;
DISALLOW_COPY_AND_ASSIGN(NodeBindingsMac);
};