refactor: use auto env = base::Environment::Create(); everywhere (#29502)

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Milan Burda 2021-06-04 02:23:06 +02:00 committed by GitHub
parent 5929d6335f
commit 00693bab30
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11 changed files with 14 additions and 14 deletions

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@ -19,7 +19,7 @@ namespace {
#if defined(OS_LINUX)
bool IsDesktopEnvironmentUnity() {
std::unique_ptr<base::Environment> env(base::Environment::Create());
auto env = base::Environment::Create();
base::nix::DesktopEnvironment desktop_env =
base::nix::GetDesktopEnvironment(env.get());
return desktop_env == base::nix::DESKTOP_ENVIRONMENT_UNITY;