electron/docs/api/touch-bar.md

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## Class: TouchBar
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> Create TouchBar layouts for native macOS applications
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Process: [Main](../tutorial/application-architecture.md#main-and-renderer-processes)
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### `new TouchBar(options)` _Experimental_
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* `options` Object
* `items` ([TouchBarButton](touch-bar-button.md) | [TouchBarColorPicker](touch-bar-color-picker.md) | [TouchBarGroup](touch-bar-group.md) | [TouchBarLabel](touch-bar-label.md) | [TouchBarPopover](touch-bar-popover.md) | [TouchBarScrubber](touch-bar-scrubber.md) | [TouchBarSegmentedControl](touch-bar-segmented-control.md) | [TouchBarSlider](touch-bar-slider.md) | [TouchBarSpacer](touch-bar-spacer.md))[]
* `escapeItem` ([TouchBarButton](touch-bar-button.md) | [TouchBarColorPicker](touch-bar-color-picker.md) | [TouchBarGroup](touch-bar-group.md) | [TouchBarLabel](touch-bar-label.md) | [TouchBarPopover](touch-bar-popover.md) | [TouchBarScrubber](touch-bar-scrubber.md) | [TouchBarSegmentedControl](touch-bar-segmented-control.md) | [TouchBarSlider](touch-bar-slider.md) | [TouchBarSpacer](touch-bar-spacer.md) | null) (optional)
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Creates a new touch bar with the specified items. Use
`BrowserWindow.setTouchBar` to add the `TouchBar` to a window.
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**Note:** The TouchBar API is currently experimental and may change or be
removed in future Electron releases.
**Tip:** If you don't have a MacBook with Touch Bar, you can use
[Touch Bar Simulator](https://github.com/sindresorhus/touch-bar-simulator)
to test Touch Bar usage in your app.
### Static Properties
#### `TouchBarButton`
A [`typeof TouchBarButton`](./touch-bar-button.md) reference to the `TouchBarButton` class.
#### `TouchBarColorPicker`
A [`typeof TouchBarColorPicker`](./touch-bar-color-picker.md) reference to the `TouchBarColorPicker` class.
#### `TouchBarGroup`
A [`typeof TouchBarGroup`](./touch-bar-group.md) reference to the `TouchBarGroup` class.
#### `TouchBarLabel`
A [`typeof TouchBarLabel`](./touch-bar-label.md) reference to the `TouchBarLabel` class.
#### `TouchBarPopover`
A [`typeof TouchBarPopover`](./touch-bar-popover.md) reference to the `TouchBarPopover` class.
#### `TouchBarScrubber`
A [`typeof TouchBarScrubber`](./touch-bar-scrubber.md) reference to the `TouchBarScrubber` class.
#### `TouchBarSegmentedControl`
A [`typeof TouchBarSegmentedControl`](./touch-bar-segmented-control.md) reference to the `TouchBarSegmentedControl` class.
#### `TouchBarSlider`
A [`typeof TouchBarSlider`](./touch-bar-slider.md) reference to the `TouchBarSlider` class.
#### `TouchBarSpacer`
A [`typeof TouchBarSpacer`](./touch-bar-spacer.md) reference to the `TouchBarSpacer` class.
### Instance Properties
The following properties are available on instances of `TouchBar`:
#### `touchBar.escapeItem`
A `TouchBarItem` that will replace the "esc" button on the touch bar when set.
Setting to `null` restores the default "esc" button. Changing this value
immediately updates the escape item in the touch bar.
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## Examples
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Below is an example of a simple slot machine touch bar game with a button
and some labels.
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```javascript
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const { app, BrowserWindow, TouchBar } = require('electron')
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const { TouchBarLabel, TouchBarButton, TouchBarSpacer } = TouchBar
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let spinning = false
// Reel labels
const reel1 = new TouchBarLabel()
const reel2 = new TouchBarLabel()
const reel3 = new TouchBarLabel()
// Spin result label
const result = new TouchBarLabel()
// Spin button
const spin = new TouchBarButton({
label: '🎰 Spin',
backgroundColor: '#7851A9',
click: () => {
// Ignore clicks if already spinning
if (spinning) {
return
}
spinning = true
result.label = ''
let timeout = 10
const spinLength = 4 * 1000 // 4 seconds
const startTime = Date.now()
const spinReels = () => {
updateReels()
if ((Date.now() - startTime) >= spinLength) {
finishSpin()
} else {
// Slow down a bit on each spin
timeout *= 1.1
setTimeout(spinReels, timeout)
}
}
spinReels()
}
})
const getRandomValue = () => {
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const values = ['🍒', '💎', '7⃣', '🍊', '🔔', '⭐', '🍇', '🍀']
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return values[Math.floor(Math.random() * values.length)]
}
const updateReels = () => {
reel1.label = getRandomValue()
reel2.label = getRandomValue()
reel3.label = getRandomValue()
}
const finishSpin = () => {
const uniqueValues = new Set([reel1.label, reel2.label, reel3.label]).size
if (uniqueValues === 1) {
// All 3 values are the same
result.label = '💰 Jackpot!'
result.textColor = '#FDFF00'
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} else if (uniqueValues === 2) {
// 2 values are the same
result.label = '😍 Winner!'
result.textColor = '#FDFF00'
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} else {
// No values are the same
result.label = '🙁 Spin Again'
result.textColor = null
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}
spinning = false
}
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const touchBar = new TouchBar({
items: [
spin,
new TouchBarSpacer({ size: 'large' }),
reel1,
new TouchBarSpacer({ size: 'small' }),
reel2,
new TouchBarSpacer({ size: 'small' }),
reel3,
new TouchBarSpacer({ size: 'large' }),
result
]
})
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let window
app.once('ready', () => {
window = new BrowserWindow({
frame: false,
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titleBarStyle: 'hiddenInset',
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width: 200,
height: 200,
backgroundColor: '#000'
})
window.loadURL('about:blank')
window.setTouchBar(touchBar)
})
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```
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### Running the above example
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To run the example above, you'll need to (assuming you've got a terminal open in the directory you want to run the example):
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1. Save the above file to your computer as `touchbar.js`
2. Install Electron via `npm install electron`
3. Run the example inside Electron: `./node_modules/.bin/electron touchbar.js`
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You should then see a new Electron window and the app running in your touch bar (or touch bar emulator).