2018-10-24 18:24:11 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2018-09-21 00:30:26 +00:00
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From: Jeremy Apthorp <nornagon@nornagon.net>
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Date: Thu, 20 Sep 2018 17:48:59 -0700
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Subject: resource_file_conflict.patch
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Resolve conflict between //chrome's .pak files and //electron's. The paths
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that chrome code hardcodes require that we generate resources at these
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paths, but GN throws errors if there are multiple targets that generate the
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same files.
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2018-11-07 15:11:01 +00:00
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This is due to the hardcoded names here:
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https://chromium.googlesource.com/chromium/src/+/69.0.3497.106/ui/base/resource/resource_bundle.cc#780
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and here:
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https://chromium.googlesource.com/chromium/src/+/69.0.3497.106/ui/base/resource/resource_bundle_mac.mm#50
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This isn't needed on Mac because resource files are copied into the app bundle,
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and are built in `$root_out_dir/electron_repack` (while Chromium's resources
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target `$root_out_dir/repack`), but on Windows and Linux, the resource files go
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directly in `$root_out_dir`, and so they conflict.
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We don't actually ever generate Chromium's resource paks, but without this
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patch, GN refuses to generate the ninja files:
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ERROR at //tools/grit/repack.gni:35:3: Duplicate output file.
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action(_repack_target_name) {
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^----------------------------
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Two or more targets generate the same output:
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chrome_100_percent.pak
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This is can often be fixed by changing one of the target names, or by
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setting an output_name on one of them.
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Collisions:
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//chrome:packed_resources_100_percent
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//electron:packed_resources_100_percent
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See //tools/grit/repack.gni:35:3: Collision.
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action(_repack_target_name) {
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^----------------------------
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Some alternatives to this patch:
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1. Refactor upstream in such a way that the "chrome" pak names were
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configurable, for instance by adding a method to ResourceBundle::Delegate that
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LoadChromeResources would check.
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2. Pass a Delegate that overrides `GetPathForResourcePack`, check for the
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`chrome_{100,200}_percent.pak` filenames, and rewrite them to
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`electron_{100,200}_percent.pak`.
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3. Initialize the resource bundle with DO_NOT_LOAD_COMMON_RESOURCES and load
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the paks ourselves.
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2019-01-12 01:00:43 +00:00
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2018-11-07 15:11:01 +00:00
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None of these options seems like a substantial maintainability win over this patch to me (@nornagon).
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2018-09-14 05:02:16 +00:00
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diff --git a/chrome/BUILD.gn b/chrome/BUILD.gn
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2019-05-13 18:49:01 +00:00
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index 7878cd09863788f7c35e62a49f50a99a1fcf46d5..cabf18983e659e1608dd02109599b444990975a1 100644
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2018-09-14 05:02:16 +00:00
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--- a/chrome/BUILD.gn
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+++ b/chrome/BUILD.gn
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2019-05-13 18:49:01 +00:00
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@@ -1719,7 +1719,7 @@ if (is_chrome_branded && !is_android) {
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2019-01-08 23:59:47 +00:00
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}
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}
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-if (!is_android) {
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+if (!is_android && !is_electron_build) {
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chrome_paks("packed_resources") {
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if (is_mac) {
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output_dir = "$root_gen_dir/repack"
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2019-05-13 18:49:01 +00:00
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@@ -1743,6 +1743,12 @@ if (!is_android) {
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2018-09-14 05:02:16 +00:00
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}
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}
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2018-09-15 11:40:18 +00:00
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+if (is_electron_build) {
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2018-09-14 05:02:16 +00:00
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+ group("packed_resources") {
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+ public_deps = [ "//electron:packed_resources" ]
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+ }
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+}
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2019-01-08 23:59:47 +00:00
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+
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2018-09-14 05:02:16 +00:00
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repack("browser_tests_pak") {
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sources = [
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2019-01-08 23:59:47 +00:00
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"$root_gen_dir/chrome/webui_test_resources.pak",
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