2013-09-09 07:35:57 +00:00
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# remote
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2013-08-14 22:43:35 +00:00
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2016-04-22 17:30:49 +00:00
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> Use main process modules from the renderer process.
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2016-11-23 19:20:56 +00:00
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Process: [Renderer](../glossary.md#renderer-process)
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2020-08-31 18:27:00 +00:00
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> ⚠️ WARNING ⚠️
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> The `remote` module is [deprecated](https://github.com/electron/electron/issues/21408).
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> Instead of `remote`, use [`ipcRenderer`](ipc-renderer.md) and
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> [`ipcMain`](ipc-main.md).
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>
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> Read more about why the `remote` module is deprecated [here](https://medium.com/@nornagon/electrons-remote-module-considered-harmful-70d69500f31).
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>
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> If you still want to use `remote` despite the performance and security
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> concerns, see [@electron/remote](https://github.com/electron/remote).
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2013-12-30 14:06:33 +00:00
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The `remote` module provides a simple way to do inter-process communication
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(IPC) between the renderer process (web page) and the main process.
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2015-11-12 13:20:09 +00:00
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In Electron, GUI-related modules (such as `dialog`, `menu` etc.) are only
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available in the main process, not in the renderer process. In order to use them
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from the renderer process, the `ipc` module is necessary to send inter-process
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messages to the main process. With the `remote` module, you can invoke methods
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of the main process object without explicitly sending inter-process messages,
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similar to Java's [RMI][rmi]. An example of creating a browser window from a
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renderer process:
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```javascript
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const { BrowserWindow } = require('electron').remote
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const win = new BrowserWindow({ width: 800, height: 600 })
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win.loadURL('https://github.com')
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```
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2016-09-21 17:42:53 +00:00
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**Note:** For the reverse (access the renderer process from the main process),
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you can use [webContents.executeJavaScript](web-contents.md#contentsexecutejavascriptcode-usergesture).
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2015-06-06 11:38:00 +00:00
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2018-10-13 17:50:07 +00:00
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**Note:** The remote module can be disabled for security reasons in the following contexts:
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2020-11-05 22:12:43 +00:00
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2018-10-13 17:50:07 +00:00
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- [`BrowserWindow`](browser-window.md) - by setting the `enableRemoteModule` option to `false`.
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- [`<webview>`](webview-tag.md) - by setting the `enableremotemodule` attribute to `false`.
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## Remote Objects
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Each object (including functions) returned by the `remote` module represents an
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object in the main process (we call it a remote object or remote function).
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When you invoke methods of a remote object, call a remote function, or create
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a new object with the remote constructor (function), you are actually sending
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synchronous inter-process messages.
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In the example above, both [`BrowserWindow`](browser-window.md) and `win` were remote objects and
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`new BrowserWindow` didn't create a `BrowserWindow` object in the renderer
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process. Instead, it created a `BrowserWindow` object in the main process and
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returned the corresponding remote object in the renderer process, namely the
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`win` object.
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**Note:** Only [enumerable properties][enumerable-properties] which are present
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when the remote object is first referenced are accessible via remote.
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**Note:** Arrays and Buffers are copied over IPC when accessed via the `remote`
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module. Modifying them in the renderer process does not modify them in the main
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process and vice versa.
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## Lifetime of Remote Objects
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Electron makes sure that as long as the remote object in the renderer process
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lives (in other words, has not been garbage collected), the corresponding object
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in the main process will not be released. When the remote object has been
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garbage collected, the corresponding object in the main process will be
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dereferenced.
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If the remote object is leaked in the renderer process (e.g. stored in a map but
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never freed), the corresponding object in the main process will also be leaked,
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so you should be very careful not to leak remote objects.
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Primary value types like strings and numbers, however, are sent by copy.
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## Passing callbacks to the main process
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Code in the main process can accept callbacks from the renderer - for instance
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the `remote` module - but you should be extremely careful when using this
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feature.
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First, in order to avoid deadlocks, the callbacks passed to the main process
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are called asynchronously. You should not expect the main process to
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get the return value of the passed callbacks.
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For instance you can't use a function from the renderer process in an
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`Array.map` called in the main process:
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```javascript
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// main process mapNumbers.js
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exports.withRendererCallback = (mapper) => {
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return [1, 2, 3].map(mapper)
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}
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exports.withLocalCallback = () => {
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return [1, 2, 3].map(x => x + 1)
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}
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```
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```javascript
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// renderer process
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const mapNumbers = require('electron').remote.require('./mapNumbers')
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const withRendererCb = mapNumbers.withRendererCallback(x => x + 1)
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const withLocalCb = mapNumbers.withLocalCallback()
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console.log(withRendererCb, withLocalCb)
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// [undefined, undefined, undefined], [2, 3, 4]
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```
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As you can see, the renderer callback's synchronous return value was not as
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expected, and didn't match the return value of an identical callback that lives
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in the main process.
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Second, the callbacks passed to the main process will persist until the
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main process garbage-collects them.
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For example, the following code seems innocent at first glance. It installs a
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callback for the `close` event on a remote object:
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```javascript
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require('electron').remote.getCurrentWindow().on('close', () => {
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// window was closed...
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})
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```
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But remember the callback is referenced by the main process until you
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explicitly uninstall it. If you do not, each time you reload your window the
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callback will be installed again, leaking one callback for each restart.
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2015-09-01 22:30:08 +00:00
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To make things worse, since the context of previously installed callbacks has
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been released, exceptions will be raised in the main process when the `close`
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event is emitted.
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To avoid this problem, ensure you clean up any references to renderer callbacks
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passed to the main process. This involves cleaning up event handlers, or
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ensuring the main process is explicitly told to dereference callbacks that came
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from a renderer process that is exiting.
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2015-11-13 14:34:00 +00:00
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## Accessing built-in modules in the main process
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The built-in modules in the main process are added as getters in the `remote`
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module, so you can use them directly like the `electron` module.
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```javascript
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const app = require('electron').remote.app
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console.log(app)
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```
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## Methods
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The `remote` module has the following methods:
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2020-09-17 22:08:57 +00:00
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### `remote.getCurrentWindow()`
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Returns [`BrowserWindow`](browser-window.md) - The window to which this web page
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belongs.
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**Note:** Do not use `removeAllListeners` on [`BrowserWindow`](browser-window.md).
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Use of this can remove all [`blur`](https://developer.mozilla.org/en-US/docs/Web/Events/blur)
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listeners, disable click events on touch bar buttons, and other unintended
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consequences.
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### `remote.getCurrentWebContents()`
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Returns [`WebContents`](web-contents.md) - The web contents of this web page.
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### `remote.getGlobal(name)`
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* `name` String
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Returns `any` - The global variable of `name` (e.g. `global[name]`) in the main
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process.
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## Properties
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### `remote.require`
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A `NodeJS.Require` function equivalent to `require(module)` in the main process.
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Modules specified by their relative path will resolve relative to the entrypoint
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of the main process.
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e.g.
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```sh
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project/
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├── main
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│ ├── foo.js
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│ └── index.js
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├── package.json
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└── renderer
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└── index.js
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```
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2017-03-13 22:42:26 +00:00
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```js
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// main process: main/index.js
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const { app } = require('electron')
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app.whenReady().then(() => { /* ... */ })
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```
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```js
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// some relative module: main/foo.js
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module.exports = 'bar'
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```
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```js
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// renderer process: renderer/index.js
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const foo = require('electron').remote.require('./foo') // bar
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```
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2019-07-26 23:12:59 +00:00
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### `remote.process` _Readonly_
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2019-05-06 15:29:01 +00:00
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A `NodeJS.Process` object. The `process` object in the main process. This is the same as
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`remote.getGlobal('process')` but is cached.
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2018-01-12 15:24:48 +00:00
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[rmi]: https://en.wikipedia.org/wiki/Java_remote_method_invocation
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[enumerable-properties]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Enumerability_and_ownership_of_properties
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