electron/patches/common/chromium/blink_world_context.patch

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diff --git a/third_party/blink/public/web/web_local_frame.h b/third_party/blink/public/web/web_local_frame.h
index 601242f8df12..8cb523f82df0 100644
--- a/third_party/blink/public/web/web_local_frame.h
+++ b/third_party/blink/public/web/web_local_frame.h
@@ -427,6 +427,9 @@ class WebLocalFrame : public WebFrame {
// be calling this API.
virtual v8::Local<v8::Context> MainWorldScriptContext() const = 0;
+ virtual v8::Local<v8::Context> WorldScriptContext(
+ v8::Isolate* isolate, int world_id) const = 0;
+
// Executes script in the context of the current page and returns the value
// that the script evaluated to with callback. Script execution can be
// suspend.
diff --git a/third_party/blink/renderer/core/frame/web_local_frame_impl.cc b/third_party/blink/renderer/core/frame/web_local_frame_impl.cc
index db86ae3c5eb4..602841d00df4 100644
--- a/third_party/blink/renderer/core/frame/web_local_frame_impl.cc
+++ b/third_party/blink/renderer/core/frame/web_local_frame_impl.cc
@@ -892,6 +892,13 @@ v8::Local<v8::Object> WebLocalFrameImpl::GlobalProxy() const {
return MainWorldScriptContext()->Global();
}
+v8::Local<v8::Context> WebLocalFrameImpl::WorldScriptContext(
+ v8::Isolate* isolate, int world_id) const {
+ scoped_refptr<DOMWrapperWorld> world = DOMWrapperWorld::EnsureIsolatedWorld(
+ isolate, world_id);
+ return ToScriptState(GetFrame(), *world)->GetContext();
+}
+
bool WebFrame::ScriptCanAccess(WebFrame* target) {
return BindingSecurity::ShouldAllowAccessToFrame(
CurrentDOMWindow(V8PerIsolateData::MainThreadIsolate()),
diff --git a/third_party/blink/renderer/core/frame/web_local_frame_impl.h b/third_party/blink/renderer/core/frame/web_local_frame_impl.h
index 0adc92eb48f2..a17891ce397c 100644
--- a/third_party/blink/renderer/core/frame/web_local_frame_impl.h
+++ b/third_party/blink/renderer/core/frame/web_local_frame_impl.h
@@ -144,6 +144,8 @@ class CORE_EXPORT WebLocalFrameImpl final
int argc,
v8::Local<v8::Value> argv[]) override;
v8::Local<v8::Context> MainWorldScriptContext() const override;
+ v8::Local<v8::Context> WorldScriptContext(
+ v8::Isolate* isolate, int world_id) const override;
v8::Local<v8::Object> GlobalProxy() const override;
void Reload(WebFrameLoadType) override;
void ReloadImage(const WebNode&) override;