electron/browser/lib/objects-registry.coffee

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BrowserWindow = require 'browser-window'
EventEmitter = require('events').EventEmitter
IDWeakMap = require 'id-weak-map'
v8Util = process.atomBinding 'v8_util'
# Class to reference all objects.
class ObjectsStore
@stores = {}
constructor: ->
@nextId = 0
@objects = []
getNextId: ->
++@nextId
add: (obj) ->
id = @getNextId()
@objects[id] = obj
id
has: (id) ->
@objects[id]?
remove: (id) ->
throw new Error("Invalid key #{id} for ObjectsStore") unless @has id
delete @objects[id]
get: (id) ->
throw new Error("Invalid key #{id} for ObjectsStore") unless @has id
@objects[id]
@forRenderView: (processId, routingId) ->
key = "#{processId}_#{routingId}"
@stores[key] = new ObjectsStore unless @stores[key]?
@stores[key]
@releaseForRenderView: (processId, routingId) ->
key = "#{processId}_#{routingId}"
delete @stores[key]
class ObjectsRegistry extends EventEmitter
constructor: ->
# Objects in weak map will be not referenced (so we won't leak memory), and
# every object created in browser will have a unique id in weak map.
@objectsWeakMap = new IDWeakMap
@objectsWeakMap.add = (obj) ->
id = IDWeakMap::add.call this, obj
v8Util.setHiddenValue obj, 'atomId', id
id
# Remember all windows in the weak map.
@windowsWeakMap = new IDWeakMap
process.on 'ATOM_BROWSER_INTERNAL_NEW', (obj) =>
if obj.constructor is BrowserWindow
id = @windowsWeakMap.add obj
obj.on 'destroyed', => @windowsWeakMap.remove id
# Register a new object, the object would be kept referenced until you release
# it explicitly.
add: (processId, routingId, obj) ->
# Some native objects may already been added to objectsWeakMap, be care not
# to add it twice.
@objectsWeakMap.add obj unless v8Util.getHiddenValue obj, 'atomId'
id = v8Util.getHiddenValue obj, 'atomId'
# Store and reference the object, then return the storeId which points to
# where the object is stored. The caller can later dereference the object
# with the storeId.
# We use a difference key because the same object can be referenced for
# multiple times by the same renderer view.
store = ObjectsStore.forRenderView processId, routingId
storeId = store.add obj
[id, storeId]
# Get an object according to its id.
get: (id) ->
@objectsWeakMap.get id
# Remove an object according to its storeId.
remove: (processId, routingId, storeId) ->
ObjectsStore.forRenderView(processId, routingId).remove storeId
# Clear all references to objects from renderer view.
clear: (processId, routingId) ->
@emit "release-renderer-view-#{processId}-#{routingId}"
ObjectsStore.releaseForRenderView processId, routingId
# Return an array of all browser windows.
getAllWindows: ->
keys = @windowsWeakMap.keys()
@windowsWeakMap.get key for key in keys
module.exports = new ObjectsRegistry