electron/browser/api/atom_api_menu_win.cc

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// Copyright (c) 2013 GitHub, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "browser/api/atom_api_menu_win.h"
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#include "browser/native_window_win.h"
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#include "browser/ui/win/menu_2.h"
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#include "common/v8_conversions.h"
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#include "ui/gfx/point.h"
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#include "ui/gfx/screen.h"
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namespace atom {
namespace api {
MenuWin::MenuWin(v8::Handle<v8::Object> wrapper)
: Menu(wrapper) {
}
MenuWin::~MenuWin() {
}
void MenuWin::Popup(NativeWindow* native_window) {
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gfx::Point cursor = gfx::Screen::GetNativeScreen()->GetCursorScreenPoint();
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menu_.reset(new atom::Menu2(model_.get()));
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menu_->RunContextMenuAt(cursor);
}
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// static
v8::Handle<v8::Value> Menu::AttachToWindow(const v8::Arguments& args) {
v8::HandleScope scope;
Menu* self = ObjectWrap::Unwrap<Menu>(args.This());
if (self == NULL)
return node::ThrowError("Menu is already destroyed");
NativeWindow* native_window;
if (!FromV8Arguments(args, &native_window))
return node::ThrowTypeError("Bad argument");
static_cast<NativeWindowWin*>(native_window)->SetMenu(self->model_.get());
return v8::Undefined();
}
// static
Menu* Menu::Create(v8::Handle<v8::Object> wrapper) {
return new MenuWin(wrapper);
}
} // namespace api
} // namespace atom