2018-02-19 23:16:35 +00:00
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# Writing Your First Electron App
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Electron enables you to create desktop applications with pure JavaScript by
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providing a runtime with rich native (operating system) APIs. You could see it
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as a variant of the Node.js runtime that is focused on desktop applications
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instead of web servers.
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This doesn't mean Electron is a JavaScript binding to graphical user interface
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(GUI) libraries. Instead, Electron uses web pages as its GUI, so you could also
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see it as a minimal Chromium browser, controlled by JavaScript.
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**Note**: This example is also available as a repository you can
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[download and run immediately](#trying-this-example).
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As far as development is concerned, an Electron application is essentially a
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Node.js application. The starting point is a `package.json` that is identical
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to that of a Node.js module. A most basic Electron app would have the following
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folder structure:
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```text
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your-app/
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├── package.json
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├── main.js
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└── index.html
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```
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Create a new empty folder for your new Electron application. Open up your
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command line client and run `npm init` from that very folder.
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```sh
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npm init
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```
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npm will guide you through creating a basic `package.json` file. The script
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specified by the `main` field is the startup script of your app, which will
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run the main process. An example of your `package.json` might look like this:
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```json
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{
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2018-02-21 18:12:19 +00:00
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"name": "your-app",
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"version": "0.1.0",
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"main": "main.js"
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2018-02-19 23:16:35 +00:00
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}
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```
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__Note__: If the `main` field is not present in `package.json`, Electron will
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attempt to load an `index.js` (just like Node.js itself). If this was actually
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a simple Node application, you would add a `start` script that instructs `node`
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to execute the current package:
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```json
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{
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2018-02-21 18:12:19 +00:00
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"name": "your-app",
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"version": "0.1.0",
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"main": "main.js",
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"scripts": {
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"start": "node ."
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2018-02-19 23:16:35 +00:00
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}
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}
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```
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Turning this Node application into an Electron application is quite simple - we
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merely replace the `node` runtime with the `electron` runtime.
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```json
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{
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2018-02-21 18:12:19 +00:00
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"name": "your-app",
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"version": "0.1.0",
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"main": "main.js",
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"scripts": {
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"start": "electron ."
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2018-02-19 23:16:35 +00:00
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}
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}
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```
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## Installing Electron
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At this point, you'll need to install `electron` itself. The recommended way
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of doing so is to install it as a development dependency in your app, which
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allows you to work on multiple apps with different Electron versions. To do so,
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run the following command from your app's directory:
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```sh
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npm install --save-dev electron
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```
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Other means for installing Electron exist. Please consult the
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[installation guide](installation.md) to learn about use with proxies, mirrors,
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and custom caches.
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## Electron Development in a Nutshell
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2018-04-05 10:26:26 +00:00
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Electron apps are developed in JavaScript using the same principles and methods
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found in Node.js development. All APIs and features found in Electron are
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accessible through the `electron` module, which can be required like any other
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Node.js module:
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```javascript
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const electron = require('electron')
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```
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2018-02-21 18:12:19 +00:00
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The `electron` module exposes features in namespaces. As examples, the lifecycle
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of the application is managed through `electron.app`, windows can be created
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using the `electron.BrowserWindow` class. A simple `main.js` file might just wait
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for the application to be ready and open a window:
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```javascript
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const {app, BrowserWindow} = require('electron')
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2018-03-15 22:20:51 +00:00
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const path = require('path')
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const url = require('url')
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2018-02-19 23:16:35 +00:00
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function createWindow () {
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// Create the browser window.
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win = new BrowserWindow({width: 800, height: 600})
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// and load the index.html of the app.
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win.loadURL(url.format({
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pathname: path.join(__dirname, 'index.html'),
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protocol: 'file:',
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slashes: true
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}))
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}
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app.on('ready', createWindow)
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```
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The `main.js` should create windows and handle all the system events your
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application might encounter. A more complete version of the above example
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might open developer tools, handle the window being closed, or re-create
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windows on macOS if the user clicks on the app's icon in the dock.
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```javascript
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const {app, BrowserWindow} = require('electron')
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const path = require('path')
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const url = require('url')
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let win
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function createWindow () {
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// Create the browser window.
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win = new BrowserWindow({width: 800, height: 600})
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// and load the index.html of the app.
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win.loadURL(url.format({
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pathname: path.join(__dirname, 'index.html'),
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protocol: 'file:',
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slashes: true
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}))
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// Open the DevTools.
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win.webContents.openDevTools()
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// Emitted when the window is closed.
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win.on('closed', () => {
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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win = null
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})
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', () => {
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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}
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})
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app.on('activate', () => {
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (win === null) {
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createWindow()
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}
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})
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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```
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Finally the `index.html` is the web page you want to show:
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```html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Hello World!</title>
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</head>
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<body>
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<h1>Hello World!</h1>
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We are using node <script>document.write(process.versions.node)</script>,
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Chrome <script>document.write(process.versions.chrome)</script>,
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and Electron <script>document.write(process.versions.electron)</script>.
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</body>
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</html>
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```
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## Running Your App
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Once you've created your initial `main.js`, `index.html`, and `package.json`
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files, you can try your app by running `npm start` from your application's
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directory.
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## Trying this Example
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Clone and run the code in this tutorial by using the
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[`electron/electron-quick-start`][quick-start] repository.
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**Note**: Running this requires [Git](https://git-scm.com).
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```sh
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# Clone the repository
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$ git clone https://github.com/electron/electron-quick-start
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# Go into the repository
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$ cd electron-quick-start
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# Install dependencies
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$ npm install
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# Run the app
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$ npm start
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```
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For a list of boilerplates and tools to kick-start your development process,
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see the [Boilerplates and CLIs documentation][boilerplates].
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[share-data]: ../faq.md#how-to-share-data-between-web-pages
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[quick-start]: https://github.com/electron/electron-quick-start
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[boilerplates]: ./boilerplates-and-clis.md
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