electron/docs/api/shell.md

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# shell
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> Manage files and URLs using their default applications.
Process: [Main](../glossary.md#main-process), [Renderer](../glossary.md#renderer-process) (non-sandboxed only)
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The `shell` module provides functions related to desktop integration.
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An example of opening a URL in the user's default browser:
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```javascript
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const { shell } = require('electron')
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shell.openExternal('https://github.com')
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```
**Note:** While the `shell` module can be used in the renderer process, it will not function in a sandboxed renderer.
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## Methods
The `shell` module has the following methods:
### `shell.showItemInFolder(fullPath)`
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* `fullPath` String
Show the given file in a file manager. If possible, select the file.
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### `shell.openPath(path)`
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* `path` String
Returns `Promise<String>` - Resolves with an string containing the error message corresponding to the failure if a failure occurred, otherwise "".
Open the given file in the desktop's default manner.
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### `shell.openExternal(url[, options])`
* `url` String - Max 2081 characters on windows.
* `options` Object (optional)
* `activate` Boolean (optional) _macOS_ - `true` to bring the opened application to the foreground. The default is `true`.
* `workingDirectory` String (optional) _Windows_ - The working directory.
Returns `Promise<void>`
Open the given external protocol URL in the desktop's default manner. (For example, mailto: URLs in the user's default mail agent).
### `shell.moveItemToTrash(fullPath[, deleteOnFail])`
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* `fullPath` String
* `deleteOnFail` Boolean (optional) - Whether or not to unilaterally remove the item if the Trash is disabled or unsupported on the volume. _macOS_
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Returns `Boolean` - Whether the item was successfully moved to the trash or otherwise deleted.
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Move the given file to trash and returns a boolean status for the operation.
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### `shell.beep()`
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Play the beep sound.
### `shell.writeShortcutLink(shortcutPath[, operation], options)` _Windows_
* `shortcutPath` String
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* `operation` String (optional) - Default is `create`, can be one of following:
* `create` - Creates a new shortcut, overwriting if necessary.
* `update` - Updates specified properties only on an existing shortcut.
* `replace` - Overwrites an existing shortcut, fails if the shortcut doesn't
exist.
* `options` [ShortcutDetails](structures/shortcut-details.md)
Returns `Boolean` - Whether the shortcut was created successfully.
Creates or updates a shortcut link at `shortcutPath`.
### `shell.readShortcutLink(shortcutPath)` _Windows_
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* `shortcutPath` String
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Returns [`ShortcutDetails`](structures/shortcut-details.md)
Resolves the shortcut link at `shortcutPath`.
An exception will be thrown when any error happens.