electron/shell/browser/node_debugger.cc

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// Copyright (c) 2014 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#include "shell/browser/node_debugger.h"
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#include <memory>
#include <string>
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#include <vector>
#include "base/command_line.h"
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#include "base/logging.h"
#include "base/strings/string_util.h"
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#include "base/strings/utf_string_conversions.h"
#include "libplatform/libplatform.h"
#include "shell/common/gin_helper/dictionary.h"
#include "shell/common/node_includes.h"
namespace electron {
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NodeDebugger::NodeDebugger(node::Environment* env) : env_(env) {}
NodeDebugger::~NodeDebugger() = default;
void NodeDebugger::Start() {
auto* inspector = env_->inspector_agent();
if (inspector == nullptr)
return;
// DebugOptions will already have been set by ProcessGlobalArgs,
// so just pull the ones from there to pass to the InspectorAgent
const auto debug_options = env_->options()->debug_options();
if (inspector->Start(
"" /* path */, debug_options,
std::make_shared<node::HostPort>(debug_options.host_port),
true /* is_main */))
DCHECK(env_->inspector_agent()->IsListening());
}
void NodeDebugger::Stop() {
auto* inspector = env_->inspector_agent();
if (inspector && inspector->IsListening()) {
inspector->WaitForDisconnect();
inspector->Stop();
}
}
} // namespace electron