2014-04-15 03:04:36 +00:00
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// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE.chromium file.
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#include "native_mate/converter.h"
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#include "native_mate/compat.h"
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#include "v8/include/v8.h"
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2015-06-10 03:14:42 +00:00
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using v8::Array;
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2014-04-15 03:04:36 +00:00
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using v8::Boolean;
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using v8::External;
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using v8::Function;
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using v8::Integer;
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using v8::Isolate;
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using v8::Local;
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using v8::Number;
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using v8::Object;
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using v8::String;
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using v8::Value;
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namespace mate {
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Local<Value> Converter<bool>::ToV8(Isolate* isolate, bool val) {
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return MATE_BOOLEAN_NEW(isolate, val);
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}
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bool Converter<bool>::FromV8(Isolate* isolate, Local<Value> val, bool* out) {
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if (!val->IsBoolean())
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return false;
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*out = val->BooleanValue();
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return true;
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}
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2018-03-22 18:14:26 +00:00
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#if !defined(OS_LINUX) && !defined(OS_FREEBSD)
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Local<Value> Converter<unsigned long>::ToV8(Isolate* isolate,
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unsigned long val) {
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return MATE_INTEGER_NEW(isolate, val);
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}
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bool Converter<unsigned long>::FromV8(Isolate* isolate, Local<Value> val,
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unsigned long* out) {
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if (!val->IsNumber())
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return false;
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*out = val->IntegerValue();
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return true;
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}
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#endif
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Local<Value> Converter<int32_t>::ToV8(Isolate* isolate, int32_t val) {
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return MATE_INTEGER_NEW(isolate, val);
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}
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bool Converter<int32_t>::FromV8(Isolate* isolate, Local<Value> val,
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int32_t* out) {
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if (!val->IsInt32())
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return false;
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*out = val->Int32Value();
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return true;
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}
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Local<Value> Converter<uint32_t>::ToV8(Isolate* isolate, uint32_t val) {
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return MATE_INTEGER_NEW_UNSIGNED(isolate, val);
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}
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bool Converter<uint32_t>::FromV8(Isolate* isolate, Local<Value> val,
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uint32_t* out) {
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if (!val->IsUint32())
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return false;
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*out = val->Uint32Value();
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return true;
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}
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Local<Value> Converter<int64_t>::ToV8(Isolate* isolate, int64_t val) {
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return MATE_NUMBER_NEW(isolate, static_cast<double>(val));
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}
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bool Converter<int64_t>::FromV8(Isolate* isolate, Local<Value> val,
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int64_t* out) {
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if (!val->IsNumber())
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return false;
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// Even though IntegerValue returns int64_t, JavaScript cannot represent
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// the full precision of int64_t, which means some rounding might occur.
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*out = val->IntegerValue();
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return true;
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}
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Local<Value> Converter<uint64_t>::ToV8(Isolate* isolate, uint64_t val) {
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return MATE_NUMBER_NEW(isolate, static_cast<double>(val));
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}
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bool Converter<uint64_t>::FromV8(Isolate* isolate, Local<Value> val,
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uint64_t* out) {
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if (!val->IsNumber())
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return false;
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*out = static_cast<uint64_t>(val->IntegerValue());
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return true;
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}
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Local<Value> Converter<float>::ToV8(Isolate* isolate, float val) {
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return MATE_NUMBER_NEW(isolate, val);
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}
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bool Converter<float>::FromV8(Isolate* isolate, Local<Value> val,
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float* out) {
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if (!val->IsNumber())
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return false;
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*out = static_cast<float>(val->NumberValue());
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return true;
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}
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Local<Value> Converter<double>::ToV8(Isolate* isolate, double val) {
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return MATE_NUMBER_NEW(isolate, val);
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}
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bool Converter<double>::FromV8(Isolate* isolate, Local<Value> val,
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double* out) {
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if (!val->IsNumber())
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return false;
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*out = val->NumberValue();
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return true;
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}
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Local<Value> Converter<const char*>::ToV8(
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Isolate* isolate, const char* val) {
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return MATE_STRING_NEW_FROM_UTF8(isolate, val, -1);
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}
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Local<Value> Converter<base::StringPiece>::ToV8(
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Isolate* isolate, const base::StringPiece& val) {
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return MATE_STRING_NEW_FROM_UTF8(isolate, val.data(),
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static_cast<uint32_t>(val.length()));
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}
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Local<Value> Converter<std::string>::ToV8(Isolate* isolate,
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const std::string& val) {
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return Converter<base::StringPiece>::ToV8(isolate, val);
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}
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bool Converter<std::string>::FromV8(Isolate* isolate, Local<Value> val,
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std::string* out) {
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if (!val->IsString())
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return false;
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Local<String> str = Local<String>::Cast(val);
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int length = str->Utf8Length();
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out->resize(length);
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str->WriteUtf8(&(*out)[0], length, NULL, String::NO_NULL_TERMINATION);
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return true;
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}
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Local<Value> Converter<Local<Function>>::ToV8(Isolate* isolate,
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Local<Function> val) {
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return val;
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}
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bool Converter<Local<Function> >::FromV8(Isolate* isolate, Local<Value> val,
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Local<Function>* out) {
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if (!val->IsFunction())
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return false;
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*out = Local<Function>::Cast(val);
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return true;
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}
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Local<Value> Converter<Local<Object> >::ToV8(Isolate* isolate,
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Local<Object> val) {
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return val;
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}
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bool Converter<Local<Object> >::FromV8(Isolate* isolate, Local<Value> val,
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Local<Object>* out) {
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if (!val->IsObject())
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return false;
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*out = Local<Object>::Cast(val);
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return true;
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}
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Local<Value> Converter<Local<String> >::ToV8(Isolate* isolate,
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Local<String> val) {
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return val;
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}
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bool Converter<Local<String> >::FromV8(Isolate* isolate, Local<Value> val,
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Local<String>* out) {
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if (!val->IsString())
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return false;
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*out = Local<String>::Cast(val);
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return true;
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}
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Local<Value> Converter<Local<External> >::ToV8(Isolate* isolate,
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Local<External> val) {
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return val;
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}
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bool Converter<Local<External> >::FromV8(Isolate* isolate,
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v8::Local<Value> val,
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Local<External>* out) {
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if (!val->IsExternal())
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return false;
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*out = Local<External>::Cast(val);
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return true;
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}
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Local<Value> Converter<Local<Array> >::ToV8(Isolate* isolate,
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Local<Array> val) {
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return val;
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}
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bool Converter<Local<Array> >::FromV8(Isolate* isolate,
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v8::Local<Value> val,
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Local<Array>* out) {
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if (!val->IsArray())
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return false;
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*out = Local<Array>::Cast(val);
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return true;
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}
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Local<Value> Converter<Local<Value> >::ToV8(Isolate* isolate,
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Local<Value> val) {
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return val;
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}
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bool Converter<Local<Value> >::FromV8(Isolate* isolate, Local<Value> val,
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Local<Value>* out) {
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*out = val;
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return true;
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}
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v8::Local<v8::String> StringToSymbol(v8::Isolate* isolate,
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const base::StringPiece& val) {
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return MATE_STRING_NEW_SYMBOL(isolate,
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val.data(),
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static_cast<uint32_t>(val.length()));
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}
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std::string V8ToString(v8::Local<v8::Value> value) {
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if (value.IsEmpty())
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return std::string();
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std::string result;
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if (!ConvertFromV8(NULL, value, &result))
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return std::string();
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return result;
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}
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} // namespace mate
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