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# webFrame
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> Customize the rendering of the current web page.
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Process: [Renderer ](../glossary.md#renderer-process )
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`webFrame` export of the Electron module is an instance of the `WebFrame`
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class representing the top frame of the current `BrowserWindow` . Sub-frames can
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be retrieved by certain properties and methods (e.g. `webFrame.firstChild` ).
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An example of zooming current page to 200%.
```javascript
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const { webFrame } = require('electron')
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webFrame.setZoomFactor(2)
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```
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## Methods
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The `WebFrame` class has the following instance methods:
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### `webFrame.setZoomFactor(factor)`
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* `factor` Number - Zoom factor.
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Changes the zoom factor to the specified factor. Zoom factor is
zoom percent divided by 100, so 300% = 3.0.
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### `webFrame.getZoomFactor()`
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Returns `Number` - The current zoom factor.
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### `webFrame.setZoomLevel(level)`
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* `level` Number - Zoom level.
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Changes the zoom level to the specified level. The original size is 0 and each
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increment above or below represents zooming 20% larger or smaller to default
limits of 300% and 50% of original size, respectively.
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### `webFrame.getZoomLevel()`
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Returns `Number` - The current zoom level.
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### `webFrame.setVisualZoomLevelLimits(minimumLevel, maximumLevel)`
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* `minimumLevel` Number
* `maximumLevel` Number
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Sets the maximum and minimum pinch-to-zoom level.
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> **NOTE**: Visual zoom is disabled by default in Electron. To re-enable it, call:
>
> ```js
> webFrame.setVisualZoomLevelLimits(1, 3)
> ```
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### `webFrame.setLayoutZoomLevelLimits(minimumLevel, maximumLevel)`
* `minimumLevel` Number
* `maximumLevel` Number
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Sets the maximum and minimum layout-based (i.e. non-visual) zoom level.
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### `webFrame.setSpellCheckProvider(language, provider)`
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* `language` String
* `provider` Object
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* `spellCheck` Function.
* `words` String[]
* `callback` Function
* `misspeltWords` String[]
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Sets a provider for spell checking in input fields and text areas.
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The `provider` must be an object that has a `spellCheck` method that accepts
an array of individual words for spellchecking.
The `spellCheck` function runs asynchronously and calls the `callback` function
with an array of misspelt words when complete.
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An example of using [node-spellchecker][spellchecker] as provider:
```javascript
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const { webFrame } = require('electron')
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const spellChecker = require('spellchecker')
webFrame.setSpellCheckProvider('en-US', {
spellCheck (words, callback) {
setTimeout(() => {
const spellchecker = require('spellchecker')
const misspelled = words.filter(x => spellchecker.isMisspelled(x))
callback(misspelled)
}, 0)
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}
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})
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```
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### `webFrame.insertText(text)`
* `text` String
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Inserts `text` to the focused element.
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### `webFrame.executeJavaScript(code[, userGesture, callback])`
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* `code` String
* `userGesture` Boolean (optional) - Default is `false` .
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* `callback` Function (optional) - Called after script has been executed.
* `result` Any
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Returns `Promise<any>` - A promise that resolves with the result of the executed code
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or is rejected if the result of the code is a rejected promise.
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Evaluates `code` in page.
In the browser window some HTML APIs like `requestFullScreen` can only be
invoked by a gesture from the user. Setting `userGesture` to `true` will remove
this limitation.
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### `webFrame.executeJavaScriptInIsolatedWorld(worldId, scripts[, userGesture, callback])`
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* `worldId` Integer - The ID of the world to run the javascript in, `0` is the default world, `999` is the world used by Electrons `contextIsolation` feature. You can provide any integer here.
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* `scripts` [WebSource[]](structures/web-source.md)
* `userGesture` Boolean (optional) - Default is `false` .
* `callback` Function (optional) - Called after script has been executed.
* `result` Any
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Work like `executeJavaScript` but evaluates `scripts` in an isolated context.
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### `webFrame.setIsolatedWorldContentSecurityPolicy(worldId, csp)`
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* `worldId` Integer - The ID of the world to run the javascript in, `0` is the default world, `999` is the world used by Electrons `contextIsolation` feature. You can provide any integer here.
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* `csp` String
Set the content security policy of the isolated world.
### `webFrame.setIsolatedWorldHumanReadableName(worldId, name)`
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* `worldId` Integer - The ID of the world to run the javascript in, `0` is the default world, `999` is the world used by Electrons `contextIsolation` feature. You can provide any integer here.
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* `name` String
Set the name of the isolated world. Useful in devtools.
### `webFrame.setIsolatedWorldSecurityOrigin(worldId, securityOrigin)`
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* `worldId` Integer - The ID of the world to run the javascript in, `0` is the default world, `999` is the world used by Electrons `contextIsolation` feature. You can provide any integer here.
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* `securityOrigin` String
Set the security origin of the isolated world.
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### `webFrame.getResourceUsage()`
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Returns `Object` :
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* `images` [MemoryUsageDetails ](structures/memory-usage-details.md )
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* `scripts` [MemoryUsageDetails ](structures/memory-usage-details.md )
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* `cssStyleSheets` [MemoryUsageDetails ](structures/memory-usage-details.md )
* `xslStyleSheets` [MemoryUsageDetails ](structures/memory-usage-details.md )
* `fonts` [MemoryUsageDetails ](structures/memory-usage-details.md )
* `other` [MemoryUsageDetails ](structures/memory-usage-details.md )
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Returns an object describing usage information of Blink's internal memory
caches.
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```javascript
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const { webFrame } = require('electron')
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console.log(webFrame.getResourceUsage())
```
This will generate:
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```javascript
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{
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images: {
count: 22,
size: 2549,
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liveSize: 2542
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},
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cssStyleSheets: { /* same with "images" */ },
xslStyleSheets: { /* same with "images" */ },
fonts: { /* same with "images" */ },
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other: { /* same with "images" */ }
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}
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```
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### `webFrame.clearCache()`
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Attempts to free memory that is no longer being used (like images from a
previous navigation).
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Note that blindly calling this method probably makes Electron slower since it
will have to refill these emptied caches, you should only call it if an event
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in your app has occurred that makes you think your page is actually using less
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memory (i.e. you have navigated from a super heavy page to a mostly empty one,
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and intend to stay there).
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[spellchecker]: https://github.com/atom/node-spellchecker
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### `webFrame.getFrameForSelector(selector)`
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* `selector` String - CSS selector for a frame element.
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Returns `WebFrame` - The frame element in `webFrame's` document selected by
`selector` , `null` would be returned if `selector` does not select a frame or
if the frame is not in the current renderer process.
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### `webFrame.findFrameByName(name)`
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* `name` String
Returns `WebFrame` - A child of `webFrame` with the supplied `name` , `null`
would be returned if there's no such frame or if the frame is not in the current
renderer process.
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### `webFrame.findFrameByRoutingId(routingId)`
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* `routingId` Integer - An `Integer` representing the unique frame id in the
current renderer process. Routing IDs can be retrieved from `WebFrame`
instances (`webFrame.routingId`) and are also passed by frame
specific `WebContents` navigation events (e.g. `did-frame-navigate` )
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Returns `WebFrame` - that has the supplied `routingId` , `null` if not found.
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## Properties
### `webFrame.top`
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A `WebFrame` representing top frame in frame hierarchy to which `webFrame`
belongs, the property would be `null` if top frame is not in the current
renderer process.
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### `webFrame.opener`
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A `WebFrame` representing the frame which opened `webFrame` , the property would
be `null` if there's no opener or opener is not in the current renderer process.
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### `webFrame.parent`
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A `WebFrame` representing parent frame of `webFrame` , the property would be
`null` if `webFrame` is top or parent is not in the current renderer process.
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### `webFrame.firstChild`
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A `WebFrame` representing the first child frame of `webFrame` , the property
would be `null` if `webFrame` has no children or if first child is not in the
current renderer process.
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### `webFrame.nextSibling`
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A `WebFrame` representing next sibling frame, the property would be `null` if
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`webFrame` is the last frame in its parent or if the next sibling is not in the
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current renderer process.
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### `webFrame.routingId`
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An `Integer` representing the unique frame id in the current renderer process.
Distinct WebFrame instances that refer to the same underlying frame will have
the same `routingId` .