electron/common/node_bindings.cc

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// Copyright (c) 2013 GitHub, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "common/node_bindings.h"
#include "base/command_line.h"
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#include "base/files/file_path.h"
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#include "base/logging.h"
#include "v8/include/v8.h"
#include "vendor/node/src/node.h"
#include "vendor/node/src/node_internals.h"
namespace atom {
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NodeBindings::NodeBindings(bool is_browser)
: is_browser_(is_browser) {
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}
NodeBindings::~NodeBindings() {
}
void NodeBindings::Initialize() {
CommandLine::StringVector str_argv = CommandLine::ForCurrentProcess()->argv();
// Convert string vector to char* array.
std::vector<char*> argv(str_argv.size(), NULL);
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for (size_t i = 0; i < str_argv.size(); ++i)
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argv[i] = const_cast<char*>(str_argv[i].c_str());
// Open node's error reporting system for browser process.
node::g_standalone_mode = is_browser_;
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// Init node.
node::Init(argv.size(), &argv[0]);
v8::V8::Initialize();
// Load node.js.
v8::HandleScope scope;
node::g_context = v8::Context::New();
{
v8::Context::Scope context_scope(node::g_context);
v8::Handle<v8::Object> process = node::SetupProcessObject(
argv.size(), &argv[0]);
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// Tell node.js we are in browser or renderer.
v8::Handle<v8::String> type =
is_browser_ ? v8::String::New("browser") : v8::String::New("renderer");
process->Set(v8::String::New("__atom_type"), type);
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node::Load(process);
}
}
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} // namespace atom