electron/browser/ui/win/native_menu_win.h

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// Copyright (c) 2013 GitHub, Inc. All rights reserved.
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BROWSER_UI_WIN_NATIVE_MENU_WIN_H_
#define BROWSER_UI_WIN_NATIVE_MENU_WIN_H_
#include <vector>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/string16.h"
namespace gfx {
class Point;
}
namespace ui {
class MenuModel;
}
namespace views {
class MenuInsertionDelegateWin;
class MenuListener;
}
namespace atom {
class NativeMenuWin {
public:
// All of the possible actions that can result from RunMenuAt.
enum MenuAction {
MENU_ACTION_NONE, // Menu cancelled, or never opened.
MENU_ACTION_SELECTED, // An item was selected.
MENU_ACTION_PREVIOUS, // User wants to navigate to the previous menu.
MENU_ACTION_NEXT, // User wants to navigate to the next menu.
};
// Construct a NativeMenuWin, with a model and delegate. If |system_menu_for|
// is non-NULL, the NativeMenuWin wraps the system menu for that window.
// The caller owns the model and the delegate.
NativeMenuWin(ui::MenuModel* model, HWND system_menu_for);
virtual ~NativeMenuWin();
void RunMenuAt(const gfx::Point& point, int alignment);
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void CancelMenu();
void Rebuild(views::MenuInsertionDelegateWin* delegate);
void UpdateStates();
HMENU GetNativeMenu() const;
MenuAction GetMenuAction() const;
void AddMenuListener(views::MenuListener* listener);
void RemoveMenuListener(views::MenuListener* listener);
void SetMinimumWidth(int width);
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// Flag to create a window menu instead of popup menu.
void set_create_as_window_menu(bool flag) { create_as_window_menu_ = flag; }
bool create_as_window_menu() const { return create_as_window_menu_; }
private:
// IMPORTANT: Note about indices.
// Functions in this class deal in two index spaces:
// 1. menu_index - the index of an item within the actual Windows
// native menu.
// 2. model_index - the index of the item within our model.
// These two are most often but not always the same value! The
// notable exception is when this object is used to wrap the
// Windows System Menu. In this instance, the model indices start
// at 0, but the insertion index into the existing menu is not.
// It is important to take this into consideration when editing the
// code in the functions in this class.
struct HighlightedMenuItemInfo;
// Returns true if the item at the specified index is a separator.
bool IsSeparatorItemAt(int menu_index) const;
// Add items. See note above about indices.
void AddMenuItemAt(int menu_index, int model_index);
void AddSeparatorItemAt(int menu_index, int model_index);
// Sets the state of the item at the specified index.
void SetMenuItemState(int menu_index,
bool enabled,
bool checked,
bool is_default);
// Sets the label of the item at the specified index.
void SetMenuItemLabel(int menu_index,
int model_index,
const string16& label);
// Updates the local data structure with the correctly formatted version of
// |label| at the specified model_index, and adds string data to |mii| if
// the menu is not owner-draw. That's a mouthful. This function exists because
// of the peculiarities of the Windows menu API.
void UpdateMenuItemInfoForString(MENUITEMINFO* mii,
int model_index,
const string16& label);
// Returns the alignment flags to be passed to TrackPopupMenuEx, based on the
// supplied alignment and the UI text direction.
UINT GetAlignmentFlags(int alignment) const;
// Resets the native menu stored in |menu_| by destroying any old menu then
// creating a new empty one.
void ResetNativeMenu();
// Creates the host window that receives notifications from the menu.
void CreateHostWindow();
// Callback from task to notify menu it was selected.
void DelayedSelect();
// Given a menu that's currently popped-up, find the currently highlighted
// item. Returns true if a highlighted item was found.
static bool GetHighlightedMenuItemInfo(HMENU menu,
HighlightedMenuItemInfo* info);
// Hook to receive keyboard events while the menu is open.
static LRESULT CALLBACK MenuMessageHook(
int n_code, WPARAM w_param, LPARAM l_param);
// Our attached model and delegate.
ui::MenuModel* model_;
HMENU menu_;
// True if the contents of menu items in this menu are drawn by the menu host
// window, rather than Windows.
bool owner_draw_;
// An object that collects all of the data associated with an individual menu
// item.
struct ItemData;
std::vector<ItemData*> items_;
// The window that receives notifications from the menu.
class MenuHostWindow;
friend MenuHostWindow;
scoped_ptr<MenuHostWindow> host_window_;
// The HWND this menu is the system menu for, or NULL if the menu is not a
// system menu.
HWND system_menu_for_;
// The index of the first item in the model in the menu.
int first_item_index_;
// The action that took place during the call to RunMenuAt.
MenuAction menu_action_;
// A list of listeners to call when the menu opens.
ObserverList<views::MenuListener> listeners_;
// Keep track of whether the listeners have already been called at least
// once.
bool listeners_called_;
// See comment in MenuMessageHook for details on these.
NativeMenuWin* menu_to_select_;
int position_to_select_;
base::WeakPtrFactory<NativeMenuWin> menu_to_select_factory_;
// If we're a submenu, this is our parent.
NativeMenuWin* parent_;
// If non-null the destructor sets this to true. This is set to non-null while
// the menu is showing. It is used to detect if the menu was deleted while
// running.
bool* destroyed_flag_;
// Ugly: a static pointer to the instance of this class that currently
// has a menu open, because our hook function that receives keyboard
// events doesn't have a mechanism to get a user data pointer.
static NativeMenuWin* open_native_menu_win_;
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// Create as window menu.
bool create_as_window_menu_;
DISALLOW_COPY_AND_ASSIGN(NativeMenuWin);
};
} // namespace atom
#endif // BROWSER_UI_WIN_NATIVE_MENU_WIN_H_