63 lines
1.7 KiB
JavaScript
63 lines
1.7 KiB
JavaScript
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var Module, fs, path, timers, wrapWithActivateUvLoop;
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fs = require('fs');
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path = require('path');
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timers = require('timers');
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Module = require('module');
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process.atomBinding = function(name) {
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var e, error;
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try {
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return process.binding("atom_" + process.type + "_" + name);
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} catch (error) {
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e = error;
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if (/No such module/.test(e.message)) {
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return process.binding("atom_common_" + name);
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}
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}
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};
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if (!process.env.ELECTRON_HIDE_INTERNAL_MODULES) {
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/* Add common/api/lib to module search paths. */
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Module.globalPaths.push(path.resolve(__dirname, '..', 'api', 'lib'));
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}
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/*
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setImmediate and process.nextTick makes use of uv_check and uv_prepare to
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run the callbacks, however since we only run uv loop on requests, the
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callbacks wouldn't be called until something else activated the uv loop,
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which would delay the callbacks for arbitrary long time. So we should
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initiatively activate the uv loop once setImmediate and process.nextTick is
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called.
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*/
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wrapWithActivateUvLoop = function(func) {
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return function() {
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process.activateUvLoop();
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return func.apply(this, arguments);
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};
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};
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process.nextTick = wrapWithActivateUvLoop(process.nextTick);
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global.setImmediate = wrapWithActivateUvLoop(timers.setImmediate);
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global.clearImmediate = timers.clearImmediate;
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if (process.type === 'browser') {
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/*
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setTimeout needs to update the polling timeout of the event loop, when
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called under Chromium's event loop the node's event loop won't get a chance
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to update the timeout, so we have to force the node's event loop to
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recalculate the timeout in browser process.
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*/
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global.setTimeout = wrapWithActivateUvLoop(timers.setTimeout);
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global.setInterval = wrapWithActivateUvLoop(timers.setInterval);
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}
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