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								// Copyright 2018 The Chromium Authors. All rights reserved.
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								// Use of this source code is governed by a BSD-style license that can be
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								// found in the LICENSE file.
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								#ifndef ELECTRON_SHELL_BROWSER_BADGING_BADGE_MANAGER_H_
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								#define ELECTRON_SHELL_BROWSER_BADGING_BADGE_MANAGER_H_
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								#include <memory>
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								#include <optional>
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								#include <string>
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								#include "components/keyed_service/core/keyed_service.h"
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								#include "mojo/public/cpp/bindings/receiver_set.h"
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								#include "third_party/blink/public/mojom/badging/badging.mojom.h"
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								#include "url/gurl.h"
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								namespace content {
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								class RenderFrameHost;
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								class RenderProcessHost;
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								}  // namespace content
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								namespace badging {
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								// The maximum value of badge contents before saturation occurs.
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								constexpr int kMaxBadgeContent = 99;
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								// Maintains a record of badge contents and dispatches badge changes to a
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								// delegate.
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								class BadgeManager : public KeyedService, public blink::mojom::BadgeService {
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								 public:
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								  BadgeManager();
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								  ~BadgeManager() override;
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								  // disable copy
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								  BadgeManager(const BadgeManager&) = delete;
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								  BadgeManager& operator=(const BadgeManager&) = delete;
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								  static void BindFrameReceiver(
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								      content::RenderFrameHost* frame,
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								      mojo::PendingReceiver<blink::mojom::BadgeService> receiver);
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								  static void BindServiceWorkerReceiver(
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								      content::RenderProcessHost* service_worker_process_host,
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								      const GURL& service_worker_scope,
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								      mojo::PendingReceiver<blink::mojom::BadgeService> receiver);
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								  // Determines the text to put on the badge based on some badge_content.
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								  static std::string GetBadgeString(std::optional<int> badge_content);
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								 private:
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								  // The BindingContext of a mojo request. Allows mojo calls to be tied back
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								  // to the execution context they belong to without trusting the renderer for
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								  // that information.  This is an abstract base class that different types of
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								  // execution contexts derive.
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								  class BindingContext {
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								   public:
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								    virtual ~BindingContext() = default;
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								  };
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								  // The BindingContext for Window execution contexts.
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								  class FrameBindingContext final : public BindingContext {
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								   public:
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								    FrameBindingContext(int process_id, int frame_id)
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								        : process_id_(process_id), frame_id_(frame_id) {}
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								    ~FrameBindingContext() override = default;
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								    int GetProcessId() { return process_id_; }
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								    int GetFrameId() { return frame_id_; }
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								   private:
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								    int process_id_;
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								    int frame_id_;
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								  };
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								  // The BindingContext for ServiceWorkerGlobalScope execution contexts.
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								  class ServiceWorkerBindingContext final : public BindingContext {
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								   public:
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								    ServiceWorkerBindingContext(int process_id, const GURL& scope)
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								        : process_id_(process_id), scope_(scope) {}
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								    ~ServiceWorkerBindingContext() override = default;
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								    int GetProcessId() { return process_id_; }
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								    GURL GetScope() { return scope_; }
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								   private:
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								    int process_id_;
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								    GURL scope_;
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								  };
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								  // blink::mojom::BadgeService:
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								  // Note: These are private to stop them being called outside of mojo as they
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								  // require a mojo binding context.
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								  void SetBadge(blink::mojom::BadgeValuePtr value) override;
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								  void ClearBadge() override;
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								  // All the mojo receivers for the BadgeManager. Keeps track of the
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								  // render_frame the binding is associated with, so as to not have to rely
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								  // on the renderer passing it in.
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								  mojo::ReceiverSet<blink::mojom::BadgeService, std::unique_ptr<BindingContext>>
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								      receivers_;
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								  // Delegate which handles actual setting and clearing of the badge.
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								  // Note: This is currently only set on Windows and MacOS.
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								  // std::unique_ptr<BadgeManagerDelegate> delegate_;
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								};
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								}  // namespace badging
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								#endif  // ELECTRON_SHELL_BROWSER_BADGING_BADGE_MANAGER_H_
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