electron/atom/app/node_main.cc

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// Copyright (c) 2015 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#include "atom/app/node_main.h"
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#include "atom/app/uv_task_runner.h"
#include "atom/browser/javascript_environment.h"
#include "atom/browser/node_debugger.h"
#include "base/command_line.h"
#include "base/feature_list.h"
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#include "base/threading/thread_task_runner_handle.h"
#include "gin/array_buffer.h"
#include "gin/public/isolate_holder.h"
#include "gin/v8_initializer.h"
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#if defined(OS_WIN)
#include "atom/common/api/atom_bindings.h"
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#include "atom/common/native_mate_converters/string16_converter.h"
#include "native_mate/dictionary.h"
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#endif
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#include "atom/common/node_includes.h"
namespace atom {
int NodeMain(int argc, char *argv[]) {
base::CommandLine::Init(argc, argv);
int exit_code = 1;
{
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// Feed gin::PerIsolateData with a task runner.
argv = uv_setup_args(argc, argv);
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uv_loop_t* loop = uv_default_loop();
scoped_refptr<UvTaskRunner> uv_task_runner(new UvTaskRunner(loop));
base::ThreadTaskRunnerHandle handle(uv_task_runner);
// Initialize feature list.
std::unique_ptr<base::FeatureList> feature_list(new base::FeatureList);
feature_list->InitializeFromCommandLine("", "");
base::FeatureList::SetInstance(std::move(feature_list));
gin::V8Initializer::LoadV8Snapshot();
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gin::V8Initializer::LoadV8Natives();
JavascriptEnvironment gin_env;
int exec_argc;
const char** exec_argv;
node::Init(&argc, const_cast<const char**>(argv), &exec_argc, &exec_argv);
node::Environment* env = node::CreateEnvironment(
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gin_env.isolate(), loop, gin_env.context(), argc, argv,
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exec_argc, exec_argv);
// Start our custom debugger implementation.
NodeDebugger node_debugger(gin_env.isolate());
if (node_debugger.IsRunning())
env->AssignToContext(v8::Debug::GetDebugContext());
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#if defined(OS_WIN)
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mate::Dictionary process(gin_env.isolate(), env->process_object());
process.SetMethod("log", &AtomBindings::Log);
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#endif
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node::LoadEnvironment(env);
bool more;
do {
more = uv_run(env->event_loop(), UV_RUN_ONCE);
if (more == false) {
node::EmitBeforeExit(env);
// Emit `beforeExit` if the loop became alive either after emitting
// event, or after running some callbacks.
more = uv_loop_alive(env->event_loop());
if (uv_run(env->event_loop(), UV_RUN_NOWAIT) != 0)
more = true;
}
} while (more == true);
exit_code = node::EmitExit(env);
node::RunAtExit(env);
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node::FreeEnvironment(env);
}
v8::V8::Dispose();
return exit_code;
}
} // namespace atom