electron/browser/atom/atom.coffee

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fs = require 'fs'
path = require 'path'
if process.platform is 'win32'
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# Redirect node's console to use our own implementations, since node can not
# handle output when running as GUI program.
console.log = console.error = console.warn = process.log
process.stdout.write = process.stderr.write = process.log
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# Always returns EOF for stdin stream.
Readable = require('stream').Readable
stdin = new Readable
stdin.push null
process.__defineGetter__ 'stdin', -> stdin
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# Provide default Content API implementations.
atom = {}
atom.browserMainParts =
preMainMessageLoopRun: ->
# This is the start of the whole application, usually we should initialize
# the main window here.
# Store atom object in global scope, apps can just override methods of it to
# implement various logics.
global.__atom = atom
# Add browser/api/lib to require's search paths,
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# which contains javascript part of Atom's built-in libraries.
globalPaths = require('module').globalPaths
globalPaths.push path.join process.resourcesPath, 'browser', 'api', 'lib'
# And also common/api/lib
globalPaths.push path.join process.resourcesPath, 'common', 'api', 'lib'
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# Don't quit on fatal error.
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process.on 'uncaughtException', (error) ->
# Show error in GUI.
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message = error.stack ? "#{error.name}: #{error.message}"
require('dialog').showMessageBox
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type: 'warning'
title: 'An javascript error occured in the browser'
message: 'uncaughtException'
detail: message
buttons: ['OK']
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# Load the RPC server.
require './rpc-server.js'
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# Now we try to load app's package.json.
packageJson = null
packagePath = path.join process.resourcesPath, 'app'
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try
# First we try to load process.resourcesPath/app
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packageJson = JSON.parse(fs.readFileSync(path.join(packagePath, 'package.json')))
catch error
# If not found then we load browser/default_app
packagePath = path.join process.resourcesPath, 'browser', 'default_app'
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packageJson = JSON.parse(fs.readFileSync(path.join(packagePath, 'package.json')))
# Set application's version.
app = require 'app'
app.setVersion packageJson.version if packageJson.version?
# Set application's name.
if packageJson.productName?
app.setName packageJson.productName
else if packageJson.name?
app.setName packageJson.name
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# Finally load app's main.js and transfer control to C++.
require path.join(packagePath, packageJson.main)