dotnet-installer/eng/Publishing.props

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<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (c) .NET Foundation and contributors. All rights reserved. Licensed under the MIT license. See License.txt in the project root for full license information. -->
<Project>
<PropertyGroup>
<PublishingVersion>3</PublishingVersion>
</PropertyGroup>
<PropertyGroup>
<Product>Sdk</Product>
<BlobStoragePartialRelativePath>$(Product)</BlobStoragePartialRelativePath>
<ChecksumsFeedUrl>$(DotnetPublishChecksumsBlobFeedUrl)</ChecksumsFeedUrl>
<SdkAssetsFeedUrl>$(DotnetPublishSdkAssetsBlobFeedUrl)</SdkAssetsFeedUrl>
<PublishSdkAssetsAndChecksumsToBlob>false</PublishSdkAssetsAndChecksumsToBlob>
<PublishSdkAssetsAndChecksumsToBlob Condition=" '$(ChecksumsFeedUrl)' != '' and '$(SdkAssetsFeedUrl)' != '' ">true</PublishSdkAssetsAndChecksumsToBlob>
<PublishBinariesAndBadge Condition=" '$(PublishBinariesAndBadge)' == '' ">true</PublishBinariesAndBadge>
</PropertyGroup>
<!-- Pulled from arcade's publish.proj see https://github.com/dotnet/arcade/issues/5790 for
issue on making this common in arcade so it doesn't have to be duplicated here -->
<PropertyGroup>
<CollectionUri>$(SYSTEM_TEAMFOUNDATIONCOLLECTIONURI)</CollectionUri>
<!-- When we have dev.azure.com/<account>/ -->
<AzureDevOpsAccount Condition="$(CollectionUri.IndexOf('dev.azure.com')) >= 0">$(CollectionUri.Split('/')[3])</AzureDevOpsAccount>
<!-- When we have <account>.visualstudio.com -->
<AzureDevOpsAccount Condition="$(CollectionUri.IndexOf('visualstudio.com')) >= 0">$(CollectionUri.Split('.')[0].Split('/')[2])</AzureDevOpsAccount>
</PropertyGroup>
<!--
The new Maestro/BAR build model keeps separate Azure DevOps and GitHub build information.
The GitHub information will be extracted based on the Azure DevOps repository.
-->
<ItemGroup>
<ManifestBuildData Include="InitialAssetsLocation=$(SYSTEM_TEAMFOUNDATIONCOLLECTIONURI)$(SYSTEM_TEAMPROJECT)/_apis/build/builds/$(BUILD_BUILDID)/artifacts" />
<ManifestBuildData Include="AzureDevOpsBuildId=$(BUILD_BUILDID)" />
<ManifestBuildData Include="AzureDevOpsBuildDefinitionId=$(SYSTEM_DEFINITIONID)" />
<ManifestBuildData Include="AzureDevOpsAccount=$(AzureDevOpsAccount)" />
<ManifestBuildData Include="AzureDevOpsProject=$(SYSTEM_TEAMPROJECT)" />
<ManifestBuildData Include="AzureDevOpsBuildNumber=$(BUILD_BUILDNUMBER)" />
<ManifestBuildData Include="AzureDevOpsRepository=$(BUILD_REPOSITORY_URI)" />
<ManifestBuildData Include="AzureDevOpsBranch=$(BUILD_SOURCEBRANCH)" />
</ItemGroup>
<PropertyGroup>
<!-- Because we may be building in a container, we should use an asset manifest file path
that exists in the container. Disambiguate the manifests via available properties.
AGENT_OS and AGENT_JOBNAME are present on Azure DevOps agents. AssetManifestOS will also
be used by arcade to generate the name of the manifest file name for the built in publishing. -->
<AssetManifestOS Condition="'$(AGENT_OS)' != ''">$(AGENT_OS)</AssetManifestOS>
<AssetManifestOS Condition="'$(AGENT_OS)' == ''">$(OS)</AssetManifestOS>
<AssetManifestOS Condition="'$(AGENT_JOBNAME)' != ''">$(AssetManifestOS)-$(AGENT_JOBNAME)</AssetManifestOS>
<BaseAssetManifestFileName>$(AssetManifestOS)</BaseAssetManifestFileName>
<BaseAssetManifestFileName Condition="'$(AGENT_JOBNAME)' == '' and '$(Architecture)' != ''">$(AssetManifestOS)-$(Architecture)</BaseAssetManifestFileName>
<InstallersAssetManifestFileName>$(BaseAssetManifestFileName)-installers</InstallersAssetManifestFileName>
<!-- Property AssetManifestFilePath would be reassigned by the Arcade SDK, so use a different name (InstallersAssetManifestFilePath) -->
<InstallersAssetManifestFilePath>$(ArtifactsLogDir)AssetManifest\$(InstallersAssetManifestFileName).xml</InstallersAssetManifestFilePath>
<DotnetTempWorkingDirectory>$(ArtifactsDir)..\DotnetAssetsTmpDir\$([System.Guid]::NewGuid())</DotnetTempWorkingDirectory>
<ChecksumTempWorkingDirectory>$(ArtifactsDir)..\ChecksumAssetsTmpDir\$([System.Guid]::NewGuid())</ChecksumTempWorkingDirectory>
</PropertyGroup>
<ItemGroup>
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.zip" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.tar.gz" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.pkg" />
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.exe" />
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.deb" />
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.rpm" />
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.msi" />
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.nupkg" />
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.cab" />
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.svg" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
<!-- Only publish this file from windows x64 so that we don't end up with duplicates -->
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)productVersion.txt"
Condition=" '$(PublishBinariesAndBadge)' == 'true' and '$(OS)' == 'Windows_NT' and '$(Architecture)' == 'x64' and '$(PgoInstrument)' != 'true'" />
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)sdk-productVersion.txt"
Condition=" '$(PublishBinariesAndBadge)' == 'true' and '$(OS)' == 'Windows_NT' and '$(Architecture)' == 'x64' and '$(PgoInstrument)' != 'true'" />
<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)productCommit-*.txt" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
<SdkNonShippingAssetsToPublish Include="$(ArtifactsNonShippingPackagesDir)*.nupkg" />
<SdkNonShippingAssetsToPublish Include="$(ArtifactsNonShippingPackagesDir)*.swr" />
<SdkNonShippingAssetsToPublish Include="$(ArtifactsNonShippingPackagesDir)*.msi" />
<SdkNonShippingAssetsToPublish Condition="'$(PublishBinariesAndBadge)' != 'false'" Include="$(ArtifactsNonShippingPackagesDir)*.tar.gz" />
<SdkNonShippingAssetsToPublish Condition="'$(PublishBinariesAndBadge)' != 'false'" Include="$(ArtifactsNonShippingPackagesDir)*.zip" />
<SdkNonShippingAssetsToPublish Include="$(ArtifactsNonShippingPackagesDir)*.pkg" />
<CheckSumsToPublish Include="$(ArtifactsShippingPackagesDir)*.sha" />
<CheckSumsToPublish Remove="$(ArtifactsShippingPackagesDir)productCommit-*.txt.sha" Condition=" '$(PublishBinariesAndBadge)' == 'false'" />
<CheckSumsToPublish Remove="$(ArtifactsShippingPackagesDir)productVersion.txt.sha" Condition=" '$(OS)' != 'Windows_NT' or '$(Architecture)' != 'x64'" />
<CheckSumsToPublish Remove="$(ArtifactsShippingPackagesDir)sdk-productVersion.txt.sha" Condition=" '$(OS)' != 'Windows_NT' or '$(Architecture)' != 'x64'" />
<CheckSumsToPublish Remove="$(ArtifactsShippingPackagesDir)*.zip.sha" Condition=" '$(PublishBinariesAndBadge)' == 'false' "/>
<CheckSumsToPublish Remove="$(ArtifactsShippingPackagesDir)*.tar.gz.sha" Condition=" '$(PublishBinariesAndBadge)' == 'false' "/>
</ItemGroup>
<Target Name="PublishSdkAssetsAndChecksums"
BeforeTargets="Publish"
Condition=" '$(PublishSdkAssetsAndChecksumsToBlob)' == 'true' ">
<ReadLinesFromFile File="$(ArtifactsTmpDir)FullNugetVersion.version">
<Output
TaskParameter="Lines"
PropertyName="FullNugetVersion"/>
</ReadLinesFromFile>
<ItemGroup>
<!-- Always publish blobs to a suffixed directory. -->
<SdkAssetsToPushToBlobFeed Include="@(SdkAssetsToPublish)">
<RelativeBlobPath>$(BlobStoragePartialRelativePath)/$(FullNugetVersion)/$([System.String]::Copy('%(Filename)%(Extension)'))</RelativeBlobPath>
</SdkAssetsToPushToBlobFeed>
<SdkAssetsToPushToBlobFeed Include="@(SdkNonShippingAssetsToPublish)">
<RelativeBlobPath>$(BlobStoragePartialRelativePath)/$(FullNugetVersion)/$([System.String]::Copy('%(Filename)%(Extension)'))</RelativeBlobPath>
<ManifestArtifactData>NonShipping=true</ManifestArtifactData>
</SdkAssetsToPushToBlobFeed>
<ChecksumsToPushToBlobFeed Include="@(CheckSumsToPublish)">
<RelativeBlobPath>$(BlobStoragePartialRelativePath)/$(FullNugetVersion)/$([System.String]::Copy('%(Filename)%(Extension)'))</RelativeBlobPath>
</ChecksumsToPushToBlobFeed>
</ItemGroup>
<ItemGroup Condition="'$(PostBuildSign)' == 'true'">
<ItemsToSignPostBuildWithPaths Include="$(ArtifactsShippingPackagesDir)*.zip" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
<ItemsToSignPostBuildWithPaths Include="$(ArtifactsShippingPackagesDir)*.exe" />
<ItemsToSignPostBuildWithPaths Include="$(ArtifactsShippingPackagesDir)*.msi" />
<ItemsToSignPostBuildWithPaths Include="$(ArtifactsShippingPackagesDir)*.nupkg" />
<ItemsToSignPostBuildWithPaths Include="$(ArtifactsNonShippingPackagesDir)*.msi" />
<ItemsToSignPostBuildWithPaths Include="$(ArtifactsNonShippingPackagesDir)*.zip" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
<ItemsToSignPostBuildWithPaths Include="$(ArtifactsNonShippingPackagesDir)*.nupkg" />
<ItemsToSignPostBuild Remove="@(ItemsToSignPostBuild)" />
<ItemsToSignPostBuild Include="@(ItemsToSignPostBuildWithPaths->'%(Filename)%(Extension)')" />
</ItemGroup>
<PropertyGroup>
<IsStableBuild>false</IsStableBuild>
<IsStableBuild Condition="'$(DotNetFinalVersionKind)' == 'release'">true</IsStableBuild>
</PropertyGroup>
<PushToAzureDevOpsArtifacts
AzureDevOpsCollectionUri="$(SYSTEM_TEAMFOUNDATIONCOLLECTIONURI)"
AzureDevOpsProject="$(SYSTEM_TEAMPROJECT)"
AzureDevOpsBuildId="$(BUILD_BUILDID)"
ItemsToPush="@(SdkAssetsToPushToBlobFeed);@(ChecksumsToPushToBlobFeed)"
ItemsToSign="@(ItemsToSignPostBuild)"
CertificatesSignInfo="@(CertificatesSignInfo)"
StrongNameSignInfo="@(StrongNameSignInfo)"
FileSignInfo="@(FileSignInfo)"
FileExtensionSignInfo="@(FileExtensionSignInfo)"
ManifestBuildData="@(ManifestBuildData)"
ManifestRepoName="$(BUILD_REPOSITORY_NAME)"
ManifestBranch="$(BUILD_SOURCEBRANCH)"
ManifestBuildId="$(BUILD_BUILDNUMBER)"
ManifestCommit="$(BUILD_SOURCEVERSION)"
AssetManifestPath="$(InstallersAssetManifestFilePath)"
PublishFlatContainer="true"
IsStableBuild="$(IsStableBuild)"
PublishingVersion="3" />
</Target>
</Project>