dotnet-installer/eng/common/sdl/init-sdl.ps1
dotnet-maestro[bot] a53681b374
[release/8.0.4xx] Update dependencies from dotnet/arcade (#20024)
Co-authored-by: dotnet-maestro[bot] <dotnet-maestro[bot]@users.noreply.github.com>
2024-07-17 16:13:58 +00:00

47 lines
1.8 KiB
PowerShell

Param(
[string] $GuardianCliLocation,
[string] $Repository,
[string] $BranchName='master',
[string] $WorkingDirectory,
[string] $GuardianLoggerLevel='Standard'
)
$ErrorActionPreference = 'Stop'
Set-StrictMode -Version 2.0
$disableConfigureToolsetImport = $true
$global:LASTEXITCODE = 0
# `tools.ps1` checks $ci to perform some actions. Since the SDL
# scripts don't necessarily execute in the same agent that run the
# build.ps1/sh script this variable isn't automatically set.
$ci = $true
. $PSScriptRoot\..\tools.ps1
# Don't display the console progress UI - it's a huge perf hit
$ProgressPreference = 'SilentlyContinue'
Add-Type -AssemblyName System.IO.Compression.FileSystem
try {
# if the folder does not exist, we'll do a guardian init and push it to the remote repository
Write-Host 'Initializing Guardian...'
Write-Host "$GuardianCliLocation init --working-directory $WorkingDirectory --logger-level $GuardianLoggerLevel"
& $GuardianCliLocation init --working-directory $WorkingDirectory --logger-level $GuardianLoggerLevel
if ($LASTEXITCODE -ne 0) {
Write-PipelineTelemetryError -Force -Category 'Build' -Message "Guardian init failed with exit code $LASTEXITCODE."
ExitWithExitCode $LASTEXITCODE
}
# We create the mainbaseline so it can be edited later
Write-Host "$GuardianCliLocation baseline --working-directory $WorkingDirectory --name mainbaseline"
& $GuardianCliLocation baseline --working-directory $WorkingDirectory --name mainbaseline
if ($LASTEXITCODE -ne 0) {
Write-PipelineTelemetryError -Force -Category 'Build' -Message "Guardian baseline failed with exit code $LASTEXITCODE."
ExitWithExitCode $LASTEXITCODE
}
ExitWithExitCode 0
}
catch {
Write-Host $_.ScriptStackTrace
Write-PipelineTelemetryError -Force -Category 'Sdl' -Message $_
ExitWithExitCode 1
}