dotnet-installer/eng/common/post-build/add-build-to-channel.ps1
dotnet-maestro[bot] 5fd71536c8 Update dependencies from https://github.com/dotnet/arcade build 20231130.4
Microsoft.DotNet.Arcade.Sdk , Microsoft.DotNet.Build.Tasks.Installers , Microsoft.DotNet.CMake.Sdk
 From Version 7.0.0-beta.23564.5 -> To Version 7.0.0-beta.23580.4
2023-11-30 17:42:52 +00:00

48 lines
1.6 KiB
PowerShell

param(
[Parameter(Mandatory=$true)][int] $BuildId,
[Parameter(Mandatory=$true)][int] $ChannelId,
[Parameter(Mandatory=$true)][string] $MaestroApiAccessToken,
[Parameter(Mandatory=$false)][string] $MaestroApiEndPoint = 'https://maestro.dot.net',
[Parameter(Mandatory=$false)][string] $MaestroApiVersion = '2019-01-16'
)
try {
. $PSScriptRoot\post-build-utils.ps1
# Check that the channel we are going to promote the build to exist
$channelInfo = Get-MaestroChannel -ChannelId $ChannelId
if (!$channelInfo) {
Write-PipelineTelemetryCategory -Category 'PromoteBuild' -Message "Channel with BAR ID $ChannelId was not found in BAR!"
ExitWithExitCode 1
}
# Get info about which channel(s) the build has already been promoted to
$buildInfo = Get-MaestroBuild -BuildId $BuildId
if (!$buildInfo) {
Write-PipelineTelemetryError -Category 'PromoteBuild' -Message "Build with BAR ID $BuildId was not found in BAR!"
ExitWithExitCode 1
}
# Find whether the build is already assigned to the channel or not
if ($buildInfo.channels) {
foreach ($channel in $buildInfo.channels) {
if ($channel.Id -eq $ChannelId) {
Write-Host "The build with BAR ID $BuildId is already on channel $ChannelId!"
ExitWithExitCode 0
}
}
}
Write-Host "Promoting build '$BuildId' to channel '$ChannelId'."
Assign-BuildToChannel -BuildId $BuildId -ChannelId $ChannelId
Write-Host 'done.'
}
catch {
Write-Host $_
Write-PipelineTelemetryError -Category 'PromoteBuild' -Message "There was an error while trying to promote build '$BuildId' to channel '$ChannelId'"
ExitWithExitCode 1
}