dotnet-installer/eng/common/post-build/promote-build.ps1
dotnet-maestro[bot] cff0723064
[master] Update dependencies from dotnet/arcade (#3469)
* Update dependencies from https://github.com/dotnet/arcade build 20190725.15

- Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19375.15

* Update dependencies from https://github.com/dotnet/arcade build 20190726.18

- Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19376.18
2019-07-27 12:35:24 +00:00

48 lines
1.5 KiB
PowerShell

param(
[Parameter(Mandatory=$true)][int] $BuildId,
[Parameter(Mandatory=$true)][int] $ChannelId,
[Parameter(Mandatory=$true)][string] $MaestroApiAccessToken,
[Parameter(Mandatory=$false)][string] $MaestroApiEndPoint = "https://maestro-prod.westus2.cloudapp.azure.com",
[Parameter(Mandatory=$false)][string] $MaestroApiVersion = "2019-01-16"
)
. $PSScriptRoot\post-build-utils.ps1
try {
# Check that the channel we are going to promote the build to exist
$channelInfo = Get-MaestroChannel -ChannelId $ChannelId
if (!$channelInfo) {
Write-Host "Channel with BAR ID $ChannelId was not found in BAR!"
ExitWithExitCode 1
}
# Get info about which channels the build has already been promoted to
$buildInfo = Get-MaestroBuild -BuildId $BuildId
if (!$buildInfo) {
Write-Host "Build with BAR ID $BuildId was not found in BAR!"
ExitWithExitCode 1
}
# Find whether the build is already assigned to the channel or not
if ($buildInfo.channels) {
foreach ($channel in $buildInfo.channels) {
if ($channel.Id -eq $ChannelId) {
Write-Host "The build with BAR ID $BuildId is already on channel $ChannelId!"
ExitWithExitCode 0
}
}
}
Write-Host "Promoting build '$BuildId' to channel '$ChannelId'."
Assign-BuildToChannel -BuildId $BuildId -ChannelId $ChannelId
Write-Host "done."
}
catch {
Write-Host "There was an error while trying to promote build '$BuildId' to channel '$ChannelId'"
Write-Host $_
Write-Host $_.ScriptStackTrace
}