b613daeae8
- Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19454.31
45 lines
1.8 KiB
PowerShell
45 lines
1.8 KiB
PowerShell
param(
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[Parameter(Mandatory=$true)][int] $BarBuildId, # ID of the build which assets should be downloaded
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[Parameter(Mandatory=$true)][string] $DropLocation, # Where the assets should be downloaded to
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[Parameter(Mandatory=$true)][string] $MaestroApiAccessToken, # Token used to access Maestro API
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[Parameter(Mandatory=$false)][string] $MaestroApiEndPoint = "https://maestro-prod.westus2.cloudapp.azure.com", # Maestro API URL
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[Parameter(Mandatory=$false)][string] $MaestroApiVersion = "2019-01-16" # Version of Maestro API to use
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)
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. $PSScriptRoot\post-build-utils.ps1
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try {
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Write-Host "Installing DARC ..."
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. $PSScriptRoot\..\darc-init.ps1
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$exitCode = $LASTEXITCODE
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if ($exitCode -ne 0) {
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Write-PipelineTaskError "Something failed while running 'darc-init.ps1'. Check for errors above. Exiting now..."
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ExitWithExitCode $exitCode
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}
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# For now, only use a dry run.
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# Ideally we would change darc to enable a quick request that
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# would check whether the file exists that you can download it,
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# and that it won't conflict with other files.
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# https://github.com/dotnet/arcade/issues/3674
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# Right now we can't remove continue-on-error because we ocassionally will have
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# dependencies that have no associated builds (e.g. an old dependency).
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# We need to add an option to baseline specific dependencies away, or add them manually
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# to the BAR.
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darc gather-drop --non-shipping `
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--dry-run `
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--continue-on-error `
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--id $BarBuildId `
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--output-dir $DropLocation `
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--bar-uri $MaestroApiEndpoint `
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--password $MaestroApiAccessToken `
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--latest-location
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}
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catch {
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Write-Host $_
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Write-Host $_.Exception
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Write-Host $_.ScriptStackTrace
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ExitWithExitCode 1
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}
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