92 lines
3.1 KiB
C#
92 lines
3.1 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Microsoft.DotNet.ProjectModel.Compilation;
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namespace Microsoft.DotNet.Cli.Compiler.Common
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{
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public static class LibraryExporterExtensions
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{
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public static void WriteDepsTo(this IEnumerable<LibraryExport> exports, string path)
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{
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CreateDirectoryIfNotExists(path);
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File.WriteAllLines(path, exports.SelectMany(GenerateLines));
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}
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private static void CreateDirectoryIfNotExists(string path)
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{
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var depsFile = new FileInfo(path);
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depsFile.Directory.Create();
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}
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private static IEnumerable<string> GenerateLines(LibraryExport export)
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{
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return GenerateLines(export, export.RuntimeAssemblies, "runtime")
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.Union(GenerateLines(export, export.NativeLibraries, "native"));
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}
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private static IEnumerable<string> GenerateLines(LibraryExport export, IEnumerable<LibraryAsset> items, string type)
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{
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return items.Select(i => DepsFormatter.EscapeRow(new[]
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{
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export.Library.Identity.Type.Value,
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export.Library.Identity.Name,
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export.Library.Identity.Version.ToNormalizedString(),
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export.Library.Hash,
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type,
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i.Name,
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i.RelativePath
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}));
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}
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public static void CopyTo(this IEnumerable<LibraryAsset> assets, string destinationPath)
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{
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if (!Directory.Exists(destinationPath))
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{
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Directory.CreateDirectory(destinationPath);
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}
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foreach (var asset in assets)
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{
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File.Copy(asset.ResolvedPath, Path.Combine(destinationPath, Path.GetFileName(asset.ResolvedPath)), overwrite: true);
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}
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}
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public static void StructuredCopyTo(this IEnumerable<LibraryAsset> assets, string destinationPath, string tempLocation)
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{
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if (!Directory.Exists(destinationPath))
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{
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Directory.CreateDirectory(destinationPath);
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}
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foreach (var asset in assets)
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{
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var targetName = ResolveTargetName(destinationPath, asset);
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var transformedFile = asset.GetTransformedFile(tempLocation);
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File.Copy(transformedFile, targetName, overwrite: true);
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}
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}
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private static string ResolveTargetName(string destinationPath, LibraryAsset asset)
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{
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string targetName;
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if (!string.IsNullOrEmpty(asset.RelativePath))
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{
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targetName = Path.Combine(destinationPath, asset.RelativePath);
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var destinationAssetPath = Path.GetDirectoryName(targetName);
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if (!Directory.Exists(destinationAssetPath))
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{
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Directory.CreateDirectory(destinationAssetPath);
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}
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}
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else
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{
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targetName = Path.Combine(destinationPath, Path.GetFileName(asset.ResolvedPath));
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}
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return targetName;
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}
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}
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}
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