dotnet-installer/src/SourceBuild/content/repo-projects/arcade.proj
2023-06-05 10:59:24 -05:00

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<Project>
<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
<PropertyGroup>
<PackageVersionPropsFlowType>DependenciesOnly</PackageVersionPropsFlowType>
<BuildCommandArgs>$(StandardSourceBuildArgs)</BuildCommandArgs>
<BuildCommandArgs>$(BuildCommandArgs) $(FlagParameterPrefix)warnAsError $(ArcadeFalseBoolBuildArg)</BuildCommandArgs>
<BuildCommand>$(StandardSourceBuildCommand) $(BuildCommandArgs)</BuildCommand>
<!-- we need to use a prebuilt Arcade to build Arcade -->
<UseBootstrapArcade>true</UseBootstrapArcade>
<IsToolingProject>true</IsToolingProject>
</PropertyGroup>
<ItemGroup>
<BuiltSdkPackageOverride Include="@(ArcadeSdkOverride)" />
<BuiltSdkPackageOverride Include="@(ArcadeCoreFxTestingOverride)" />
<BuiltSdkPackageOverride Include="@(ArcadePackagingOverride)" />
<BuiltSdkPackageOverride Include="@(ArcadeTargetFrameworkOverride)" />
<BuiltSdkPackageOverride Include="@(ArcadeSharedFrameworkSdkOverride)" />
</ItemGroup>
<ItemGroup>
<EnvironmentVariables Include="UsingToolMicrosoftNetCompilers=false" />
<EnvironmentVariables Include="useInstalledDotNetCli=false" />
</ItemGroup>
<ItemGroup>
<ExtraPackageVersionPropsPackageInfo Include="NuGetVersion" Version="%24(NuGetPackagingVersion)" />
</ItemGroup>
<ItemGroup>
<RepositoryReference Include="sourcelink" />
</ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
</Project>