
* --no-edit * Enable Tarball Build CI * Add runtime patch for System.Text.Json version * Add sdk patch * Update missing XML doc baseline Co-authored-by: Logan Bussell <loganbussell@microsoft.com>
40 lines
1.6 KiB
XML
40 lines
1.6 KiB
XML
<Project>
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<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
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<PropertyGroup>
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<BuildCommandArgs>$(StandardSourceBuildArgs)</BuildCommandArgs>
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<BuildCommandArgs>$(BuildCommandArgs) /p:TreatWarningsAsErrors=false</BuildCommandArgs>
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<!--
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dotnet/fsharp has a custom eng/build.sh script that handles its own sourcebuild arg
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differently from the ArcadeBuildFromSource MSBuild arg. Including both args is fine, but the
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custom sourcebuild arg is the one that's required. This avoids running bootstrapping twice.
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-->
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<BuildCommandArgs>$(BuildCommandArgs) --sourcebuild</BuildCommandArgs>
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<BuildCommand>$(StandardSourceBuildCommand) $(BuildCommandArgs)</BuildCommand>
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<OutputPlacementRepoApiImplemented>false</OutputPlacementRepoApiImplemented>
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<GlobalJsonFile>$(ProjectDirectory)global.json</GlobalJsonFile>
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<NuGetConfigFile>$(ProjectDirectory)NuGet.config</NuGetConfigFile>
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<LogVerbosityOptOut>true</LogVerbosityOptOut>
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</PropertyGroup>
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<ItemGroup>
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<RepositoryReference Include="arcade" />
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<RepositoryReference Include="msbuild" />
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<RepositoryReference Include="source-build-externals" />
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<RepositoryReference Include="xliff-tasks" />
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</ItemGroup>
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<ItemGroup>
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<UseSourceBuiltSdkOverride Include="@(ArcadeSdkOverride)" />
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</ItemGroup>
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<Target Name="SetArcadeSdkDir"
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BeforeTargets="Build">
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<ItemGroup>
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<EnvironmentVariables Include="ArcadeSdkDir=$(ToolPackageExtractDir)%(UseSourceBuiltSdkOverride.Identity)/" />
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</ItemGroup>
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</Target>
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<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
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</Project>
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