dotnet-installer/eng/common/templates/job/publish-build-assets.yml
dotnet-maestro[bot] d5c5b61096
Update dependencies from https://github.com/dotnet/arcade build 20200316.3 (#6825)
- Microsoft.DotNet.Arcade.Sdk - 5.0.0-beta.20166.3

Co-authored-by: dotnet-maestro[bot] <dotnet-maestro[bot]@users.noreply.github.com>
2020-03-17 16:01:58 +00:00

97 lines
3.8 KiB
YAML

parameters:
configuration: 'Debug'
# Optional: condition for the job to run
condition: ''
# Optional: 'true' if future jobs should run even if this job fails
continueOnError: false
# Optional: dependencies of the job
dependsOn: ''
# Optional: Include PublishBuildArtifacts task
enablePublishBuildArtifacts: false
# Optional: A defined YAML pool - https://docs.microsoft.com/en-us/azure/devops/pipelines/yaml-schema?view=vsts&tabs=schema#pool
pool: {}
# Optional: should run as a public build even in the internal project
# if 'true', the build won't run any of the internal only steps, even if it is running in non-public projects.
runAsPublic: false
# Optional: whether the build's artifacts will be published using release pipelines or direct feed publishing
publishUsingPipelines: false
jobs:
- job: Asset_Registry_Publish
dependsOn: ${{ parameters.dependsOn }}
displayName: Publish to Build Asset Registry
pool: ${{ parameters.pool }}
variables:
- ${{ if and(eq(parameters.runAsPublic, 'false'), ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
- name: _BuildConfig
value: ${{ parameters.configuration }}
- group: Publish-Build-Assets
# Skip component governance and codesign validation for SDL. These jobs
# create no content.
- name: skipComponentGovernanceDetection
value: true
- name: runCodesignValidationInjection
value: false
steps:
- ${{ if and(eq(parameters.runAsPublic, 'false'), ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
- task: DownloadBuildArtifacts@0
displayName: Download artifact
inputs:
artifactName: AssetManifests
downloadPath: '$(Build.StagingDirectory)/Download'
condition: ${{ parameters.condition }}
continueOnError: ${{ parameters.continueOnError }}
- ${{ if and(eq(parameters.runAsPublic, 'false'), ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
- task: NuGetAuthenticate@0
- task: PowerShell@2
displayName: Publish Build Assets
inputs:
filePath: eng\common\sdk-task.ps1
arguments: -task PublishBuildAssets -restore -msbuildEngine dotnet
/p:ManifestsPath='$(Build.StagingDirectory)/Download/AssetManifests'
/p:BuildAssetRegistryToken=$(MaestroAccessToken)
/p:MaestroApiEndpoint=https://maestro-prod.westus2.cloudapp.azure.com
/p:PublishUsingPipelines=${{ parameters.publishUsingPipelines }}
/p:Configuration=$(_BuildConfig)
condition: ${{ parameters.condition }}
continueOnError: ${{ parameters.continueOnError }}
- task: powershell@2
displayName: Create ReleaseConfigs Artifact
inputs:
targetType: inline
script: |
Add-Content -Path "$(Build.StagingDirectory)/ReleaseConfigs.txt" -Value $(BARBuildId)
Add-Content -Path "$(Build.StagingDirectory)/ReleaseConfigs.txt" -Value "$(DefaultChannels)"
Add-Content -Path "$(Build.StagingDirectory)/ReleaseConfigs.txt" -Value $(IsStableBuild)
- task: PublishBuildArtifacts@1
displayName: Publish ReleaseConfigs Artifact
inputs:
PathtoPublish: '$(Build.StagingDirectory)/ReleaseConfigs.txt'
PublishLocation: Container
ArtifactName: ReleaseConfigs
- ${{ if eq(parameters.enablePublishBuildArtifacts, 'true') }}:
- task: PublishBuildArtifacts@1
displayName: Publish Logs to VSTS
inputs:
PathtoPublish: '$(Build.SourcesDirectory)/artifacts/log/$(_BuildConfig)'
PublishLocation: Container
ArtifactName: $(Agent.Os)_PublishBuildAssets
continueOnError: true
condition: always()