param( [Parameter(Mandatory=$true)][string] $PromoteToChannels, # List of channels that the build should be promoted to [Parameter(Mandatory=$true)][array] $AvailableChannelIds # List of channel IDs available in the YAML implementation ) try { . $PSScriptRoot\post-build-utils.ps1 if ($PromoteToChannels -eq "") { Write-PipelineTaskError -Type 'warning' -Message "This build won't publish assets as it's not configured to any Maestro channel. If that wasn't intended use Darc to configure a default channel using add-default-channel for this branch or to promote it to a channel using add-build-to-channel. See https://github.com/dotnet/arcade/blob/master/Documentation/Darc.md#assigning-an-individual-build-to-a-channel for more info." ExitWithExitCode 0 } # Check that every channel that Maestro told to promote the build to # is available in YAML $PromoteToChannelsIds = $PromoteToChannels -split "\D" | Where-Object { $_ } foreach ($id in $PromoteToChannelsIds) { if (($id -ne 0) -and ($id -notin $AvailableChannelIds)) { Write-PipelineTaskError -Message "Channel $id is not present in the post-build YAML configuration! This is an error scenario. Please contact @dnceng." } } Write-Host 'done.' } catch { Write-Host $_ Write-PipelineTelemetryError -Category 'CheckChannelConsistency' -Message "There was an error while trying to check consistency of Maestro default channels for the build and post-build YAML configuration." ExitWithExitCode 1 }