* Enable post build signing
Enables post build signing of installer by including the items that need to be signed
post build in an ItemsToSignPostBuild item group and moving the file signing information
into the Signing.props files.
Changes to in-build signing have been verified by taking a drop with the current in-build
structure and comparing the the signatures and strong name keys between files
in equivalent builds.
* Enable post build signing
Enables post build signing of installer by including the items that need to be signed
post build in an ItemsToSignPostBuild item group and moving the file signing information
into the Signing.props files.
Changes to in-build signing have been verified by taking a drop with the current in-build
structure and comparing the the signatures and strong name keys between files
in equivalent builds.
Co-authored-by: dotnet-bot <dotnet-bot@dotnetfoundation.org>
Co-authored-by: Christopher Costa <chcosta@microsoft.com>
https://github.com/dotnet/arcade/pull/6051 fixed the issue where the install
scripts require matching names of files to directories. Remove the double
publish change introduced in 3.0
Co-authored-by: dotnet-bot <dotnet-bot@dotnetfoundation.org>
Set the asset manifest OS and change the name of the installers manifests.
Currently arcade defaults to using OS-Platform as the asset manifest file name.
Installer does a ton of building in docker containers, which ends up generating
many overlapping names. This is a symptom and also likely hiding some non-determinsm.
To fix, change the name of the blob asset manifest name to include a "-installers" suffix.
Then alter the property names around a bit so that AssetManifestOS is set
prior to publish.proj's publish target being run.
Makes the following artifacts non-shipping:
- template msis
- sdkplaceholders
- sdk-internal archives
For now these have been preserved as non-shipping rather than not published at all.
They all get packaged up in the VS insertion nupkgs, so I think in reality we don't need them at all.
* Publish productVersion sparsely
Do not publish the productVersion file in every leg. Publish only in win-x64,
so that we don't end up uploading it for every manifest. Publishing breaks in this scenario today.
This is a real bug in publishing, but we will probably tighten the restrictions in the
Publish to BAR step so that multi-publishign the same asset is an error.
Also remove the productCommit-* in cases where we have overlapping rids, which would cause the same problem
With newer versions of Microsoft.DotNet.Build.Tasks.Feed you don't need to pass a temporary path to the manifest. I.e., we can remove AssetsTemporaryDirectory and associated code.
* Simplify eng\publishing.props
With newer versions of Tasks.Feed and Arcade.SDK you don't need these lines.
* Let Arcade.SDK dictate the version of Tasks.Feed
* Publish SDK bits to a suffixed location
Also, when DropSuffix==true, copy all files that contain the stable sdk version to a file containing the non-stable file name
* Resolve named CAB collision; drop the CABs.
* Resolving naming convention warning: 8 chars plus {0} are allowed.
* Update src/redist/targets/packaging/windows/clisdk/dotnet.wxs
Co-Authored-By: Peter Huene <pehuene@microsoft.com>