Fix asset manifest file names.
Set the asset manifest OS and change the name of the installers manifests. Currently arcade defaults to using OS-Platform as the asset manifest file name. Installer does a ton of building in docker containers, which ends up generating many overlapping names. This is a symptom and also likely hiding some non-determinsm. To fix, change the name of the blob asset manifest name to include a "-installers" suffix. Then alter the property names around a bit so that AssetManifestOS is set prior to publish.proj's publish target being run.
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1 changed files with 13 additions and 10 deletions
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@ -44,14 +44,17 @@
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<PropertyGroup>
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<!-- Because we may be building in a container, we should use an asset manifest file path
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that exists in the container. Disambiguate the manifests via available properties.
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AGENT_OS and AGENT_JOBNAME are present on Azure DevOps agents -->
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<AssetManifestFileName Condition="'$(AGENT_OS)' != ''">$(AGENT_OS)</AssetManifestFileName>
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<AssetManifestFileName Condition="'$(AGENT_OS)' == ''">$(OS)</AssetManifestFileName>
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<AssetManifestFileName Condition="'$(AGENT_JOBNAME)' != ''">$(AssetManifestFileName)-$(AGENT_JOBNAME)</AssetManifestFileName>
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<AssetManifestFileName Condition="'$(AGENT_JOBNAME)' == '' and '$(Architecture)' != ''">$(AssetManifestFileName)-$(Architecture)</AssetManifestFileName>
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<ChecksumsAssetManifestFileName>$(AssetManifestFileName)-checksums</ChecksumsAssetManifestFileName>
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<!-- Property AssetManifestFilePath will be reassigned by the Arcade SDK, so use a different name (DotNetAssetManifestFilePath) -->
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<DotNetAssetManifestFilePath>$(ArtifactsLogDir)AssetManifest\$(AssetManifestFileName).xml</DotNetAssetManifestFilePath>
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AGENT_OS and AGENT_JOBNAME are present on Azure DevOps agents. AssetManifestOS will also
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be used by arcade to generate the name of the manifest file name for the built in publishing. -->
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<AssetManifestOS Condition="'$(AGENT_OS)' != ''">$(AGENT_OS)</AssetManifestOS>
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<AssetManifestOS Condition="'$(AGENT_OS)' == ''">$(OS)</AssetManifestOS>
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<AssetManifestOS Condition="'$(AGENT_JOBNAME)' != ''">$(AssetManifestOS)-$(AGENT_JOBNAME)</AssetManifestOS>
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<BaseAssetManifestFileName>$(AssetManifestOS)</BaseAssetManifestFileName>
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<BaseAssetManifestFileName Condition="'$(AGENT_JOBNAME)' == '' and '$(Architecture)' != ''">$(AssetManifestOS)-$(Architecture)</BaseAssetManifestFileName>
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<InstallersAssetManifestFileName>$(BaseAssetManifestFileName)-installers</InstallersAssetManifestFileName>
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<ChecksumsAssetManifestFileName>$(BaseAssetManifestFileName)-checksums</ChecksumsAssetManifestFileName>
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<!-- Property AssetManifestFilePath would be reassigned by the Arcade SDK, so use a different name (InstallersAssetManifestFilePath) -->
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<InstallersAssetManifestFilePath>$(ArtifactsLogDir)AssetManifest\$(InstallersAssetManifestFileName).xml</InstallersAssetManifestFilePath>
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<ChecksumsAssetManifestFilePath>$(ArtifactsLogDir)AssetManifest\$(ChecksumsAssetManifestFileName).xml</ChecksumsAssetManifestFilePath>
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<DotnetTempWorkingDirectory>$(ArtifactsDir)..\DotnetAssetsTmpDir\$([System.Guid]::NewGuid())</DotnetTempWorkingDirectory>
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@ -153,7 +156,7 @@
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ManifestBranch="$(BUILD_SOURCEBRANCH)"
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ManifestBuildId="$(BUILD_BUILDNUMBER)"
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ManifestCommit="$(BUILD_SOURCEVERSION)"
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AssetManifestPath="$(DotNetAssetManifestFilePath)"
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AssetManifestPath="$(InstallersAssetManifestFilePath)"
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PublishFlatContainer="true" />
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<PushToAzureDevOpsArtifacts
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