Fix build locally, push to test on Mac
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2 changed files with 2 additions and 1 deletions
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@ -61,6 +61,7 @@
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<PortableRid Condition="'$(PortableRid)' == '' and '$(TargetOS)' == 'windows'">win-$(TargetArchitecture)</PortableRid>
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<TargetRid Condition="'$(PortableBuild)' == 'true' and '$(PortableRid)' != ''">$(PortableRid)</TargetRid>
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<TargetRid Condition="'$(ShortStack)' == 'true'">$(TargetOS)-$(TargetArchitecture)</TargetRid>
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</PropertyGroup>
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<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" Condition="'$(SkipArcadeSdkImport)' != 'true'" />
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@ -14,7 +14,7 @@
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<BuildArgs>$(BuildArgs) $(FlagParameterPrefix)arch $(TargetArchitecture)</BuildArgs>
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<BuildArgs>$(BuildArgs) $(FlagParameterPrefix)os $(TargetOS)</BuildArgs>
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<BuildArgs Condition="'$(ShortStack)' != 'true'">$(BuildArgs) /p:TargetRid=$(TargetRid)</BuildArgs>
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<BuildArgs>$(BuildArgs) /p:TargetRid=$(TargetRid)</BuildArgs>
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<BuildArgs Condition="'$(ShortStack)' != 'true'">$(BuildArgs) /p:RuntimeOS=$(RuntimeOS)</BuildArgs>
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<BuildArgs Condition="'$(ShortStack)' != 'true'">$(BuildArgs) /p:BaseOS=$(BaseOS)</BuildArgs>
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</PropertyGroup>
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