Fix minor details in VMR's main README
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@ -12,7 +12,7 @@ In the VMR, you can find:
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- small customizations, in the form of [patches](https://github.com/dotnet/dotnet/tree/main/src/installer/src/SourceBuild/patches), applied on top of the original code to make the build possible,
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- *[in future]* E2E tests for the whole .NET product.
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Just like the development repositories, the VMR will have a release branch for every feature band (e.g. `release/8.0.1xx-preview1`).
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Just like the development repositories, the VMR will have a release branch for every feature band (e.g. `release/8.0.1xx`).
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Similarly, VMR's `main` branch will follow `main` branches of product repositories (see [Synchronization Based on Declared Dependencies](src/arcade/Documentation/UnifiedBuild/VMR-Design-And-Operation.md#synchronization-based-on-declared-dependencies)).
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More in-depth documentation about the VMR can be found in [VMR Design And Operation](src/arcade/Documentation/UnifiedBuild/VMR-Design-And-Operation.md#layout).
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@ -150,7 +150,7 @@ Alternatively, you can also provide a manifest file where this information can b
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Sometimes you want to make a change in a repository and test that change in the VMR. You could of course make the change in the VMR directly (locally, as the VMR is read-only for now) but in case it's already available in your repository, you can synchronize it into the VMR (again locally).
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To do this, you can start a [dotnet/dotnet](https://github.com/dotnet/dotnet) Codespace. You will see instructions right when the Codespace starts. Alternatively, you can clone the repository locally and use the `[eng/vmr-sync.sh](../../eng/vmr-sync.sh)` script to do that. Please refer to the documentation in the script for more details.
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To do this, you can either start a [dotnet/dotnet](https://github.com/dotnet/dotnet) Codespace - you will see instructions right after it starts. Alternatively, you can clone the repository locally and use the [eng/vmr-sync.sh](../../eng/vmr-sync.sh) script to pull your changes in. Please refer to the documentation in the script for more details.
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## List of components
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